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  • C4D Version
    R17.055 Studio
  1. I'm looking to create a very simple lighting setup with a hard shadow like this: The consensus online seems to be to create this using infinite light. But when using infinite light and a hard shadow, the shadow has no variation in density. In other words, the shadow is too simple. How can I maintain the hard shadow, but add other subtle lighting touches like a soft gradient along the depth of the shadow? Thanks
  2. I have a scene with an invisible cube. Inside the invisible cube are falling letters that I'd like to be contained within the cube. The cube is just as deep as the letters so that when the letters fall, they stack on top of each other instead of collapsing. I have set the cube with a collider body tag and the text with a rigid body tag, but the problem is that the text can still go through the cube. It seems to obey the collision mostly, but some of the letters make there way outside the cube. How can I stop this from happening? I attached the project file. falling letters.c4d
  3. Thanks ABMotion. If I bump up the HDRI brightness or contrast I still get elements from the HDRI showing in the reflection of the gold. I tried removing the sky and HDRI and setting up three area lights, but they don't seem to light the gold in the same way. I attached my file, maybe you could take a look? Thanks!! logo 5.c4d
  4. Thanks Cerbera that's really helpful. I've set up a HDRI map on the sky object but now I'm getting too many reflections on the gold object. How do I increase the contrast so I get simplified reflections on the gold? Thanks again.
  5. Hi, Could anyone point me in the right direction to setup basic textures like the first video on this page: http://yes.studio/projects/interactive/colophon/ The gold texture is very basic and doesn't really have any reflections. What kind of setup is used to achieve this? Thanks!
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