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  • C4D Ver
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  1. Pole vector problem

    Hmmm, yeah it just happened randomly while I was animating. If anything, I might just re rig the character. Thanks anyway!
  2. Hello, I made a character object and was in the process of animating it. And suddenly, the pole of the arm (red joint arm in the photo) switched so the elbow bends the opposite way. I can't see how to fix it, many thanks in advance!
  3. Spline Questions

    I tried doing the set up as you said, the rope falls as it should but I'm having a hard time getting the blades to go with it. Would you be so kind as to check the scene file really quickly, I'm sure I missed something. Also, I feel like it's unavoidable that the rope will pass through some of the polygons of the model right? Since there are so many different angles? Or would there be a way to counter that, with subframe steps and such? cinema1.c4d
  4. Spline Questions

    Ah ok, I def have a better grasp on what to do now. Thanks for taking the time to explain everything :)
  5. Spline Questions

    Ah I see. So when I create the spline with the sweep and the nside, are there any tricks to make sure that the resulted polygons dont intersect when I wrap it around an object. Or is it just a matter of manually moving the spline vertices so that they aren't too close and readjusting the scale of the nside? And also essentially spline dynamics are just for simpler set ups for cables and such, where the spline doesn't wrap around or have any complex shapes? Sorry, I just want to make sure I understand.
  6. Spline Questions

    Sure thing. Here's my file. The idea was I'd want the rope to hang across a character's body. cinema.c4d
  7. Spline Questions

    Sorry I'm a bit confused, how would I go about having the spline wrap object not intersect one another with dynamics? Cus what I'd want is that the rope would be constrained to the object at the point where the rope wraps around, so that I can have the object hang from the rope.
  8. Spline Questions

    Hello, I'm trying to wrap a spline around an object like its a rope, with a spline wrap. Is there any way to make the surfaces of the spline wrapped object not intersect one another without the trial and error of moving the vertices of the spline around to correct it? I've attached images of what I mean- one with the spline wrap and one with just the spline. Also some corners end up more rounded than others. Is there a surefire way to correct that as well, or is it trial and error as well? I've upped the horizontal segments of the cylinder I used to spline wrap with and there is still distortion so I'm just wondering the most efficient way to correct this. Also I noticed where the beginning and end of the spline meet ( where the most white and most blue spline segments meet), the spline wrap looks distorted. Any reason why this is and how I could fix it? Last question is how would you most efficiently and cleanly wrap a spline multiple times around an object, esp if the object has many different angles. The way I've been doing it is using the snap tool and trying to put the vertices to the polygon surfaces. But this can not always be accurate and can be time consuming. Sorry, these are a lot of questions, but I'd really appreciate the help :)
  9. Weird viewport distortion

    Ah I see. I'll def try to look out for that the next time it happens. Thank you very much :)
  10. Hello, Lately, my viewport has randomly been acting up. When I move around the viewport, the object and axis suddenly look very distorted like the image attached. The only fix for this I've found is just copying and pasting the scene to a new window. Any help on what this is would be greatly appreciated!
  11. Hello, When using the polygon pen's create semi circle option on a polygon, it creates tons of new edges. For example, in the image attached. Does anyone know a way to create a clean cut of the circle without all the added edges?
  12. Ah yes, it worked! Thank you! If I could get help with one more thing, I'd really appreciate it! In the character obj, I binded the character and now am in the animation tab. However, I cannot move the joints. Clicked on the "Add Walk" tab, the character does move so I'm not quite sure what's happening?
  13. Hi, Sorry, this is really stupid but could you also be so kind as to show me how to use the joint tool? I have full hierarchy on and selected the joint. I'm assuming you then click and drag with the joint tool from the joint or just click but nothing happens. I've tried changing the bone options as well
  14. Hello, Is there a way to add another joint to a joint in a character body rig? For example, if I used the character body human rig and I need to add more joints to the neck for multiple heads? Also, when rigging a character with hair, would the correct workflow be to group the hair with the body and then rig it? If not, what would be the usual steps for rigging a character with hair/accessories? Thanks!
  15. Selection question

    I see- I'll definitely try cleaning up the hierarchy, and if it continues to be buggy I'll consider going to MAXON with the issue. Thank you both, I appreciate it! :)