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    R20.026 Demo
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    3D Modeling.

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  1. Hello, Is there a method for "flattening" or merging a mesh down to the perceived silhouette/outline (2D)? For export, I'd prefer not to rely on S&T if possible. As an aside, I've brought in 3rd party DXFs that are flattened in appearance but they still maintained inside edges. I'm not sure if there's something to look into there. Thanks!
  2. vbureau

    Cel renderer outline only geometry

    I see. Ok, thank you.
  3. Good day, I have been using the Cel Renderer effect in C4D Lite just fine, but one of the meshes that I've imported have the same issue. I just noticed now when I add something like a cylinder which has a circle outline in the middle, the cel renderer ignores that edge and simply does the outline. My settings only include Color and Outline, not Edges. If I include Edges, it'll include each and every edge so it's virtually pointless for the gist of a cel rendering. I noticed certain geometry that I import are more friendly with lines in the "right" area. Is this simply because they typically are separate objects with outlines? I'm only using the renderings as a reference for illustration. I appreciate any insight. Cheers~
  4. vbureau

    Adjusting axis is the worst. Help :(

    Yeah, unfortunately, I don't think C4D Lite has Connect + Delete. :( So far, what I've found is, I can convert any Instances to objects, break down all of the groups (shift + G), select all the nulls and delete. This gives me mostly a flat object with no stray nulls to worry about, and from there I can group it all back up to run Axis Center. That'll give me an object with the axis in the center. I would hope there was an easier way without destroying the Nulls so that those can still be manipulated later if need be — just with their d@m# axis in the center.
  5. vbureau

    Adjusting axis is the worst. Help :(

    I tried: select null, set position coords to 0 for World/Object (Abs)/Object (Relative) or select null, set null coords to 0 or select null, set axis center with children and all objects selected The left flap is instanced but I'm not concerned with it because I can convert its current state to an object and remove all the instances (for now, anyway).
  6. vbureau

    Adjusting axis is the worst. Help :(

    Thanks for replying. I can manually reposition the axis gadget to a rough center but to do that on every single null would be rough and not accurate to true center.
  7. vbureau

    Adjusting axis is the worst. Help :(

    Thanks all for the feedback. In the last sample scene, if I select either of those stray objects (one is an instance, the other a null), hit L, set XYZ to 0, it repositions the mesh (in this case, one of the mudflaps). :*(
  8. vbureau

    Adjusting axis is the worst. Help :(

    Here's another random model I imported that has much worse issues. A few nulls are so far off that I only found them by hitting O. I've done everything but I couldn't get those along w/the other nulls to properly align the axis to the overall object's center. axiscenter-bad.c4d
  9. vbureau

    Adjusting axis is the worst. Help :(

    If I drag the X slider in Axis Center with all objects selected, it moves the entire object, which I don't want. My end goal is to use an imported model (with whatever sloppy nulls, bad organization) and have a single object that is can be properly framed to the center. It's only for a visual reference — I won't be animating or doing much at all other than rotating the camera or overall object.
  10. vbureau

    Adjusting axis is the worst. Help :(

    This isn't the exact scene file but it shares the same basic problem of stray nulls that move the object to realign w/the axis rather than the other way around (and so on). axiscenter.c4d
  11. Hello all. I'm losing my mind. No matter what I do, I cannot get the axis to reposition to the center of a null object using Axis Center. I've toggled Enable Axis Modification, tried Include Children and Select all objects in the Axis Center option. It ALWAYS moves the mesh rather than the axis repositioning. If I hit undo, C4D sometimes restores prior to the axis adjustment but more often than not, I can undo back to the beginning of time and it could care less. I have to reimport the object. On certain objects, the Axis Center or Center to Parent operations work fine. I'm hoping it's user operator error but I give up. I'm using C4D Lite R19.009 with an imported Collada file. Cheers!
  12. @Cerbera Holy guacamole! That's the nicest thing anyone's done for me all year. Thanks a lot! I was on the right track but your sharp change keyframes flipping through three targets really helped. I made an attempt to raise the carrier after it's been picked up and lower it later before it's dropped off. I matched the strength to the same timing as the pickup/dropoff. It's pretty cool, although, at the end, it isn't the smoothest transition because it jumps back so perhaps my keyframes are off or something. I also changed the priority of Expression to 1 because the load was lagging behind as I scrubbed. I'm not sure if that's the right thing to do, especially in this case, but it seemed to work as far as that goes. I attached it in case you wanted to take a look, and if anyone in the future needs a reference. Thanks again! pickup-drop off.c4d
  13. Thanks, @Cerbera ! I was actually just writing now to say I made some improvements and one of which is adding the lifting object to a null so it can operate independently, so thanks for clarifying that. Right now, I am just working with two blocks to simplify things and have the second block sitting on top of the 'lifter' using the Constraint: Clamp tag. It works well, especially after I read in the help file I could target a Polygon Selection. My current conundrum is having a start and end position because the picked up cube is staying for the ride the entire loop I'll see what I can do to wrangle the nulls somehow to get a starting and stopping point for the clamping/positioning. That's pretty cool a fellow cafe member created that tutorial!
  14. Greetings! The struggle is real this week. My goal is to have one grouped object lift up another object and drop it off along the way. My failure is moving the red/blue object up in a y+ movement (while aligned to a spline) and move the green object being picked up along the same path, as well as leave the green object on the ground. I attached some screenshots and a sample scene file. Around 31F is when the red/blue object should move up vertically with the green object sitting on top of it (similar to the blue block). Before the Align to Spline position reaches 100% it should do the opposite (move down vertically) and drop off the green block. I tried multiple things such as duplicating splines, attempting using a PSR tag after watching a "pick up objects in Cinema4D with PSR tag" video, and other fiddlings but this is over my head at the moment. I appreciate any help, tips, pointers. Cheers! Lift.c4d
  15. vbureau

    What does 1 + mouse button do?

    Thank you. It ended up being a combination of having the Interactive Render Region checked in the Render options (doh) AND the clipping was set to custom. It's odd because when I was originally troubleshooting this issue a week ago, setting that View Clipping setting did nothing and neither did disabling the Near distance on the camera, but for some reason it resolved this particular issue. I still don't know what pressing 1 on the keyboard and dragging the mouse button to the left or right does