Jump to content

Dannyx

Regular Member
  • Content Count

    88
  • Joined

  • Last visited

Posts posted by Dannyx


  1. Good day folks. I'm having a problem with a texture I'm trying to add onto a symmetry object. Let me explain in layman terms.

     

    Here's what I did: not really wanting to post the whole scene, I copied the objects in question, plus the texture I'm using on them in a new scene and posted that instead just so you can get an idea...this opens up another issue, since in the original scene I got some lights set up in such way that these objects shine brighter. I can not figure out why they come out so dark when copied in a new blank "default" project. I mean, yeah I know,  DUUH, there's no more lights, but shouldn't the default light be "on" and illuminate everything equally ? I tried adding a variety of lights so you can see better, but if anything, adding a light makes it go even DARKER...how does this work ? There's probably something wrong with the texture causing this, but even deleting the texture entirely still produced a pretty dim result.

    That's not so important. What IS important is I'm trying to achieve a brushed metal sort-of look on those things. As a beginner, I don't know if I did it right or wrong: I just messed with some sliders and settings until it looked like I imagined...it works to a degree, but only on the "cloned" object - the "master" object looks different. Trouble is it's the "clone" that actually looks how I want it to and can't figure out why and how to make them look the same, much less so why the master differs. Have a look at the scene: when you open it up, the bottom thing is the one that looks good and it's the "clone" of the top one. I know this because disabling the symmetry object makes the bottom one disappear, leaving just the top one. Notice how the streaks of the texture of the bottom object are parallel to its edges and it looks good - that's what I want. Now if you move over to the top one, the streaks on that one are VERTICAL, perpendicular to the object, so I like to know two things:

     

    1) why don't the two objects look identical and what can be done to make the "master" look like the clone...that's probably a mess of texture BTW :))

    2)why it came out so dim in the scene I posted here, even with no lights

    Bare with me here and thanks for any support :))

    brushed-metal-texture.jpg

    SymmetryNotWorking.c4d


  2. Good day folks. I recently switched over to C4d 19 hoping it would run smoother and improve things, as my rig is not particularly powerful. The only thing that stands out the most is the R9 390 graphics card it's got.

    So far, the program itself does seem to run smoother and doesn't lag too much in the viewport, which is where I had the most issues, so I'm pleased with the overall change so far, but it's the rendering speed I'm ultimately hoping to improve. As a complete novice who's doing all this for fun, under no pressure and without any obligations, I don't usually read up or do research on these things: I just dive right in, clicking on stuff and messing around until I get what I want - an occasional crash is thus also to be expected.

     

    I'm currently facing an issue with an old project which was made under R15. To cut the story short, switching from the "standard" renderer to ProRender is not as easy as I had hoped. It's not something that you just select and it "runs in the background" doing stuff for you - I had hoped it would simply "transfer" the workload from the CPU to the GPU (which it does, no doubt), which is something I really felt the need for, given the aforementioned not-quite-up-to-the-task system. Sure, there's a LOT ! more to it than that (tons of settings to mess with), which I quickly discovered the hard way: when I went to "ProRender" in the viewport and clicked "Start ProRender", the whole viewport went completely black...I must be doing something wrong, since I can't even see the textures which have "luminance" enabled and those should be visible even in total "darkness".

     

    Should I stick to "Standard", or push on with ProRender ? I know the answer heavily depends on the scene. It's animated for one thing. Can I expect ProRender to decrease render time, or will it be roughly the same, just in a different "method" ? The subject of ProRender is huge...


  3. On 10/07/2018 at 7:12 PM, Pejapes said:

    in the viewport or in the export itself?

    Neither, because the AVI files do not load at all - it says invalid file format. I got Klite codecs installed and I'm able to play every format known to man, but C4D doesn't load AVIs. Try loading any AVI file and see if it works for you.


  4. Good day folks. Wanting to benefit from my slightly more potent GPU, having a relatively slow and weak CPU, I upgraded to R19 from R15. While it does run smoother and I love it, there's one rather important issue: none of my "video" textures work anymore when I load the project I was working on...in R15 they work perfectly and I can confirm this because I have them installed side by side on the same PC. Has support been removed for these ? They're the same AVIs and the same project, so what could the issue be ? Doing it with an image sequence seems daunting and space-consuming, so I loved the ability to import video straight in. Am I doing something wrong ? Quicktime is installed, though R15 worked fine with AVIs even before I installed it. I always disliked upgrades removing useful features and this is no exception :(

     

    EDIT: You know what the really crazy thing is: in R15 I was unable to import MP4s...ok, fair enough, I converted them to AVIs which worked. Now in R19, I AM able to load MP4s, but NOT AVIs...how's that for a total troll ? :))


  5. Switched over to "Area" shadow just to see what happens (again, I'm a beginner at this stuff and have no idea what most of these setting do by name...practice, practice, practice...), and I haven't noticed anything "off" so far. Still looks OK and hey, no more white stuff :) It sometimes went away after disabling and re-enabling the light object itself - I just remembered that's how I tricked it into playing along.

     

    EDIT: VERY slow with area shadows - I rushed into typing the reply without waiting for the whole frame to render and I noticed it was still going...


  6. Good day folks. I just came back to a project I had been working on for a long time now, being a beginner and all and it's done now and ready to render, but I've ran into an issue, which it HAS done before but never actually found a cure: sometimes, and this is the key word here, SOMETIMES when I do a render, the scene comes out all white, like a very bright light is overtaking everything...other time it's fine. It seems to be totally random: sometimes I exit the program, launch the scene again and it's fine. Other times I have to restart the computer and it's fine, other time neither of these work.

    I tracked it down to a light causing this: it's a white area light set to "shadow maps" and sure enough, when I hit "render", the status bar says "rendering shadow maps". Takes about 30s, my rig not being really up to the task of running C4D, but we make due with what we have.

    If I disable this particular light, no problem: instant rendering (no more "rendering SM" message) and the colors and tones all look like they should. Trouble is I kinda need this light to make things look good, so I can't just delete it. There are other lights in my project and they too are set to "Shadow maps soft", so what's special about this one causing the scene to mess up ? Another aspect that might be of interest is cloning: I'm cloning this light to create several ceiling-type lamps sort-of deals - will probably get a lot of hate for breaking some taboo C4D rule about cloning lights :))

    It did this a couple of times when I was building the scene too, but I overlooked it thinking it would go away before the final render, but it doesn't - at least not always. GI is not ticked in render settings - looks very good WITH it, but the time it takes to render is very long for my PC, so I dropped it. It's not related to this, since I tried it both with and without it and the results are equally as sporadic...

    What would (generally) cause this ?


  7. I'll probably go down the easy route, which is composing the video in an external editor and loading it pre-made for the sake of time, but for the sake of learning and building skills, I might come back to it at some point, no doubt about it...not really on a deadline or anything - it's just for my own personal entertainment - though it would be nice if it didn't take all year either :))


  8. 2 hours ago, westbam said:

    Xpresso is extremely powerful, and specific for what YOU need it for. So, what you want to do with it?

    Well someone suggested I'd use Xpresso and I figured I'd look into it. Didn't look too deep though, like I said. I thought perhaps it could randomly switch between a video, static (perhaps a video file also) and maybe other videos too (like the TVs changing channels), since I ASSUME it's just a matter of getting it going and then you can tell it to mess around with as many textures as possible.


  9. MP4 is what most of my files are in so it's mostly a convenience thing...yeah, they can be converted no doubt, but I reckon that would fill a folder with an image for each individual frame which would be very large...is this true ?

     

    I was thinking of doing it in post indeed, but I'm not sure how I'd go about telling my editor to replace just that one portion of the screen, since the scene is "moving", so the screens of the TVs will always be in a different place....powerful editors can probably do tracking and stuff, but I don't think I'm up to the challenge of learning a new editor just for 20 seconds of intro :))

     

    Had a look at Xpresso to at least get an idea of what it does - it can get extremely complicated, but I got the general idea: a parameter changes others. How would this apply to textures though ? I saw the guy using it for sizes and stuff...


  10. Not really in a hurry but not entirely dependent on this one effect either. I could just keyframe an occasional texture change...at least I think it can be done - I saw the little keyframe dot near the texture file entry (you hold CTRL and click on it to add it to the timeline), so I'm guessing it would be possible to do it the hard way. It's only a few seconds (around 10, if not less), so no need to complicate things too much. The rig is fairly slow for this kind of work, so rendering might be an issue as well....


  11. I don't have quicktime installed ATM indeed, so I'll give it a go. That's most likely it....strange - I thought it was because of the codecs or something, despite having K-lite installed, which was all the more annoying since I'm able to play back all the formats on the planet on the PC but not load MP4s in C4D :))


  12. Good day folks. I was wondering if there's a way to make the texture on an object/surface change randomly. More specifically, I'm modelling a TV and I want to make the screen area look like one of those old TVs trying to tune in a channel and occasionally going through static or other channels before finally settling on one. Is there a way to do such thing ? I tried using video as texture and it works, so I'd like it to jump around between several videos I want to display - that's the idea....maybe go through some static every now and then, which I've achieved in the past by using the "noise". Cheers and thanks.


  13. Just noticed the cube for object mode has a little filmstrip next to it, so it makes sense what you just said....at least I think it's a filmstrip, with my 4K monitor it's kinda small and had to go in there with a magnifying glass :)) Thanks again.


  14. Can I then STAY in object mode for other operations like moving or rotating ? I tried it out on a backup file I made and it seemed to have no ill-side effects. For some reason, I messed up my project and the letters ended up somewhere I didn't want them...dunno why, but anyway, I'll have to revert to the latest save I have, which is right before I started animating, which is not that far back, but still a lot to recover...thanks anyway.


  15. I think I got it, sorry for asking so fast without doing prior research: click and hold on the little "cube icon" for "model mode" in the top-left and a small drop-down appears and under there there's ANOTHER option, "object mode", select that and it now seems to work...am I doing it right or will this mess up something else further down the line ?


  16. Good day folks. I'm having a pretty annoying issue with C4D and can't figure out if it's a bug or I'm doing something wrong: it's about animating the scale of an object. Sounds super simple, right ? I'd first click on the key icon below the timeline to record the current scale and position and whatever. I'd then advance the timeline to where I want the thing to grow/shrink, scale it up/down and click the key again....however, it's not working :| The two keys DO appear on the timeline, but the scale doesn't change: it remains to whatever the first key was set at. What's up with this ? What am I doing wrong ? I'm trying to animate letters part of a word MoText. I made the phrase editable then messed around with the individual letters. The position and rotation animate correctly, but not the scale....why ? I had this issue before but have no idea how I managed to overcome it TBH...any thoughts ? Yes, the scale option is enabled to the right of the key icon. Cheers and thanks.

Latest Topics

Latest Comments

×
×
  • Create New...