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Cinema 4D Information

  • C4D Version
    19.024 Student
  1. What I don't understand is if I put the Decay at 100%, it still doesnt have any effect when I render it out, when in fact it should be freezing in place once it goes up, right?
  2. Ok! good to know I'm not crazy. thank you so much for your time ABMotion.
  3. It is different because I've continued to fiddle with stuff to no avail. But here is the latest copy, with the same problem still happening. sound_effector_test2.c4d
  4. I am rendering using the Standard renderer, not Octane, I just attempted to render using Octane at one point to see if it provided a different result (it didn't). The cache tag is a residual from randomly trying different things to try to bake the animation in somehow, but you are correct in that it is not active. What's odd is the decay in my file is NOT set to 0%, it is set to 67% and should be so on the file I sent you...I'm wondering if this is somehow the issue? That it's glitching and not actually committing the Decay parameter I set? I have C4D installed both on my desktop (Windows 10) and my Macbook Pro and the issue happens on both computers, so I don't think it's a faulty install. Here is an imgur album with the issue illustrated via GIFs. Everything is set to 30FPS. https://imgur.com/gallery/AMNLR
  5. Attached. Thank you for your time! sound_effector_test.c4d
  6. I'm losing my mind. I am using a sound effector to animate the position of a grid of cloned objects, and the Decay parameter is not factoring in upon render. If I play the animation in my viewport, it is affected exactly as I want, with a decay of 50% (things slowly fall back into place). But then when I go to render, the rendered product is as if the decay was 0%. I tried making a new scene with nothing in it except a cloner with a cube in it and the sound effector acting on it, and the same problem occurs where the decay parameter I set is completely ignored. What am I doing wrong? I am working in R19, educational license.
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