Jump to content

BobGF

Regular Member
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

7 Noble Beginner

About BobGF

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Bob
  • Last Name
    GF
  • Location
    UK
  • Website URL
    https://garagefarm.net/

Cinema 4D Information

  • C4D Version
    R18 Studio
    R19 Studio
    R20 Studio
    R21
    S22

Hardware Information

  • CPU/GPU
    both

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Das Frodo - Do you know which movies were shot this way and why? 3d Pengerl - actually thre is an artice bout that - and I wrote it https://blog.garagefarm.net/guide-to-rendering-optimizing-scenes-in-3ds-max-through-textures/ https://blog.garagefarm.net/how-displacement-maps-work-and-how-to-optimize-them-in-v-ray-part-2/
  2. Hi guys. I have a question. Recently 4K becomes a new standard for animations and feature movies. What does it mean for people working in CG\Games\VFX. Do you expect more work on the detail that needs to be done to fill such res? Are there any challenges or new workflows, and tools coming with that? Also, is 8K now a resolution which is used to anything? Like a technical over resolution to be scaled down? I'm curious about your opinions.
  3. YouTube Content Creator We are looking for a YouTube Content Creator to join our content and product team as a 3D content creator to help us create engaging video content and help us grow our YouTube channels. What you will be doing: Create video tutorials that teach people intermediate and advanced 3D skills Participate in live streams Help with ideating and planning content strategy Help with creating media content for marketing Must-have skills: 3ds Max or Cinema 4D user with some experience in Blender Skilled Archviz Artist or Motion Graphics Artist 5+ years experience in the 3D industry Online presence where you showcase your portfolio with commercial and personal projects Proven track of running successful content platform either written, visual or in video format Fluent English both in writing and speaking Confident and effective communication Nice to have skills: Video editing Motion designPublic speaking or being comfortable on camera In return we offer: Work on innovative projects A collaborative and creative yet relaxed work environment Research and exploration of new technologies and concepts Taking an active part in brainstorming new ideas Competitive salary, bonuses - depending on your experience and performance Remote working (alternatively in our Torun or Lublin office in Poland) and flexible working hours If you are interested, please send your CV to HR@garagefarm.net Please include the following statement in your application: "I hereby consent to processing by the advertiser of my personal data, included in my application documents, for the purposes to implement the recruitment process according to the act of 29 August 1997 on personal data protection (consolidated text: Journal of Laws of 2016, pos. 922). I also consent to the processing of my personal data by the advertiser for the purposes of any future recruitment processes."
  4. Please test Garage Farm. Using the red button on https://garagefarm.net/cinema-4d-render-farm you'll get $50 credits to test the service. It should be enough to render a test of your scene, check the estimated cost for a full range and compare with other farms. You can choose between 3 different priorities - Low is the cheapest one, but if the price is the most important factor, it may be the best for you. Also, in case of any questions, we provide 24h / 7 technical support
  5. Hi guys I’m working on a GPU vs CPU rendering comparison which will be the subject of a podcast I’m working on with my colleagues. Every day I work as a support guy on a cloud render farm and I have my experiences with both CPU and GPU rendering (and I’ve seen experiences of our customers) but I’m very curious about your opinion. If you use GPU render engines what are the reasons? The most common reason I’ve heard about is speed, but of course when you have access to more than one card or processor then I guess it’s rather speed\money. What is interesting for me is are there any other reasons for using GPU render engines? Do they give a different, maybe cooler look, any features which CPU engines lack or type of subjects where they give better effects? I’m very curious about your opinions and impressions when it comes to GPU rendering. What are the pros and cons? By the way – when it comes to GPU unbiased engines – the GI and glossy reflections\materials highlights are computed as the same thing, right? For example, in CPU V-Ray GI and material reflections are visible on two separate layers\passes.
  6. Thanks The fifth episode is cooking and we talk there about how to take advantage of the tough times we have now, andhow to rediscover your passion which originally drove you to CG. Also as a left-handed person I had to tackle a question if there is a conspiracy of left-handed people and how to get invited. Andrew
  7. Hi guys. There is a new podcast – CG Talks. It tackles various topics related to CG but in a light manner, so you can listen in leisure time or as a background for your daily tasks. If you prefer to listen it on podcast platforms, it’s here: - Spotify - iTunes - Stitcher - Radiopublic - Google podcasts - Pocket Casts Here are links to the episodes recorded so far: CG talks - ep.1: Making it in archviz for the uninitiated In the very first of our podcasts, we discuss the ever-growing Archviz industry, what our guests have experienced being part of that industry, where it's going and what new-bloods can do to stand out in the massive sea of capable designers offering their services online. CG talks - ep. 2: Putting Your Best Foot Forward In this episode, we tackle common pitfalls in creating an online portfolio, and effective strategies in making your body of work leave a strong impression for your ideal clientele. CG talks - ep.3: The Enigma of Style - What is it, and how can I get one? Style is the elusive x-factor that every artist hopes to acquire. It trumps technical skill (to an extent) and can skyrocket one into a celebrity! But developing a style isn't straightforward, and can be as elusive as that dream freelance gig you've been hoping for. In this episode, we try to break down what style is and how to attain it naturally. CG talks - ep. 4: Dealing with the 3d Learning Curve While 3d promises an almost boundless ability to create absolutely anything, we often overlook how time-consuming and difficult it can be to create even simpler things sometimes. Marco DJ and Andrew discuss their experiences learning 3d, what learning 3d is like today and what to keep in mind as you continue on your journey to mastering this amazing and complex medium.
  8. Hi all! Bob here from GarageFarm.NET I have a handful of news - but very cool ones so you might be interested. I’m very happy to announce a new rendering service for C4D and Redshift! 1. GarageFarm.NET - Automatic rendering of Redshift scenes in a cloud. We have been supporting CPU cloud rendering for different 3d applications and render engines for 10 years now, but recently we added new GPU nodes to our network. This kind of rendering is fully automated. The only thing you need to do is to install our plugin for your 3d application and send the scene to our farm straight from your 3d app GUI. The scene’s frames will be distributed and rendered among our GPU nodes. You can monitor and manage your jobs in our Web Manager. The frames are automatically downloaded to your computer as they complete rendering on our farm. Right now, we support Redshift for Cinema4D and Maya. Here is quick overview of our cloud rendering system: And here is a more detailed one: Setup of the GPU cloud rendering nodes: 8 x Tesla K80 12 GB vRAM Intel V4 40 v. cores / 120GB RAM / 2.00 GHz It’s worth mentioning that our offer for cloud Redshift rendering is the cheapest on the market. You can check our pricing HERE Get even 100% bonus free credits with our volume discounts I encourage you to test out our service for free after registration from this website (you will get USD 50 credits or tests.) 2. Xesktop - renting powerful GPU servers for rendering Redshift projects. This is another GPU rendering service which is very popular among our customers. We offer it as a separate brand, but it's powered by GarageFarm.NET, with the same 24/7 live support. (You can register an account on either Xesktop or GarageFarm.NET and use it for both services.) I will again describe how it works. - As the service, we rent powerful GPU servers with a connection via Remote Desktop. - It takes 3 clicks to create a new system and 20 minutes to load it up the first time. - Using the server is no different than using any other computer you’ve had. If you ever used Windows OS, you are good to go. - You can install any application you like and use the image as if it was your own computer. - Each image is an independent system you can reuse (when you finish your work it's saved, and then loaded when you turn on the server another time.) Image content - clean installation of Windows 10 Pro - GPU drivers - system drive: 200GB (for software installation) - shared drive: 500GB (for storing data, time-limited) - no 3d applications installed Our Servers specifications: Server 1 specs: 10x GTX 1080Ti 11GB vRAM CPU: 2x Intel E5-2620 @ 2.00 GHz RAM: 64-256 GB OctaneBench: 2,093 Type: cost effective Server 2 specs: (We added 3 servers of this type to the farm) 8x Tesla V100 16GB vRAM CPU: 2x Intel E5-2620 @ 2.00 GHz RAM: 64 GB OctaneBench: 2,970 Type: powerful Quick overview of the service: More detailed tutorial: Sizzle reel – works of our customers: Our GPU cost calculator will help you to estimate the cost of the rendering of your project on our setup. You’ll need to install your software and use your own licenses as we are not allowed to rent them out. Your system will be saved and stored intact after the initial setup and ready to use any time. You can register a Xekstop account HERE (or you can use the same account you have on GarageFarm.NET) 3. Rendering After Effects projects We also support After Effects with our automated plugin and cloud rendering. So if you need to export your project with post-production you can just reupload the frames straight from AE and render them on our farm as well. We support the whole Red Giant plugins suite. 4. Special pricing for April 2020 Times are tough for all of us. We’d like to make the adjustment to this unexpected life a little easier for you. We’re giving extra 10% credits on top of each purchase made until the end of April, 2020 both for GarageFarm.NET and Xesktop rendering. ------------------------------------------------------------------------------------------------------------------------------- If you have any questions I will be happy to answer them. You can also talk with our wranglers on our 24\7 live Web Chat Our support is online 24/7 and is available in real-time. You can contact us anytime and we guarantee to respond and provide assistance – any time of the day, any day of the week. Our team is working fully remotely and is doing well. We hope you are too. Stay at home and stay safe! Happy rendering! Bob
  9. Hi guys! Bob here from GarageFarm.NET We never stop upgrading our tools. You can watch our new tools overview in this video: And here is a list of new features which we added on the last several months: 1. Our support for Ciema4D: - We fixed issues with not-relinked GreayScaleGorilla HDRi assets in R21 - We changed output extension prefix from Name.0000.xxx to Name0000.xxx 2. New features in Web Manager (jobs management tool): - We added support for starting downloads directly from Web Manager Selected download will be automatically redirected from Web Manager to renderBeamer downloads tab. - We added a new feature - frame preview! To use it, just double click on one of your frames or any image texture in the file browser (left section in the Projects panel) or use "Image Preview" under RMB - We added copy job path option (available under RMB on the selected job in Web Manager) - We added the resolution aspect ratio lock in the job submission window - We added the "End time" column in the jobs table - We added Job node limit in the job submission window 3. New features in renderBeamer (upload\download tool): Download: - We added an option to download only specific files[ - We added an option to cancel downloading of a single file, an option of sorting downloads by column and added date column in the downloads tab - We added a button (folder icon) to open downloads directories Upload: - The finished uploads will now remain on the upload list - We expanded the auto-submit feature. Users can set default priority and render nodes groups for auto-submit jobs. Quality of life updates : - We added option to launch renderBeamer on every system startup (Windows, Mac) - We added option to choose action on renderBeamer window close (minimize to tray or close application - Multiple plugins can now be downloaded and installed in parallel at the same time Fixes: - We handled Icon\r system file on OSX causing uploads to fail, this file will be omitted now - We fixed logging into chat without "remember me" option This is a minimal version to get all new features supported! We strongly recommend to uninstall the current version and download the new installer from WebManager If you haven’t checked us yet you can register with $50 free test credits HERE If you have any questions or in doubt, I will be happy to answer them here. You can also use live Web-chat on our website, where you will get an immediate response. We are online 24/7. Happy Rendering! BobGF
  10. I get it. I guess the models quality this is one of the things we need to take care of. Do you have 3D assets store for C4D? Maybe a one that provides the models with good quality that we can look up to?
  11. GarageFarm.NET Black Friday discounts: Time: Nov 29, 2019 - Dec 5, 2019 You get extra free credits when paying these amounts: $100 +10% = 110 credits $250 +25% = 312 credits $500 + 30% = 650 credits $1000 + 40% - 1400 credits
  12. Gus, thank you a lot for answers Hrvoje : Why good topology is so important? I mean, there is a lot of practically broken models online free to download, also some shops have a little too simplistic approach when it comes to the plants, but I thought that in general the models on the market sold by shops like Evermotion are good enough when it comes to that part? Vizn: The problem with models for C4D is a good point. What about render engines? When it comes to producers, I also worked as a modeler in archvis company and good projection drawings saved 50% of the work when modelling furniture or bathroom appliances of a specific producer. I actually wonder if there is any other CG branch or industry that uses ready assets except architectural visualisation?
  13. Hi guys! We have very good news for you from GarageFarm.NET We have been working hard last several months and put together lots of powerful tools for our users. Here are some of them: 1. We support C4D up to R21, Corona up to 4.2 and V-Ray up to 3.70.05 2. We increased node limits on all priorities: Now you can get more rendering power for the same price. HIGH priority - increased from 80 to 150 nodes, with up to 240 GB RAM nodes. If you hurry and we have free nodes, you can ask us to allocate even more nodes to High priority jobs. MEDIUM priority - increased from 40 to 75 nodes, with up to 240 RAM nodes LOW priority - increased from 10 to 50 nodes, with a restriction of total 50 nodes for all your jobs on Low. ( Medium and High priorities don't have such a limitation.) - The default priority has been changed from High to Medium. Also, most recently selected priority is remembered for every new scene 3. We added new cool features to our Web Manager: - We added support for custom scripts. Your scripts can be executed from the "Advanced settings" menu before rendering. Scripts are executed "per-job". Users need to contact with our support team to add custom scripts (we are online on chat 24/7) - We added "job node limit" option to job submit and edit window - if you want you can limit the number of nodes allocated to your job ( for example for test purposes, or to distribute your nodes on Low priority in the way you want ) - We added a new exciting feature for your renderings - Real-time Progress! The rendering Progress Tab opens/hides from the right side of the main Job panel window. To view the current render progress, just select one of the rendering jobs in the Jobs panel and unhide the progress panel. Render Progress Tab is divided into three sections: 1) Active frames - it is visible when a job is rendering and it shows all the currently rendering frames. You can check in real time the progress of rendering of every frame, comparison to rendering time of the previous frame on the same node, and CPU and RAM usage. That gives a lot of control over the rendering process and you can react accordingly to the situation. - Web Manager also gives the average render time per frame based on the frames rendered so far for the given job 2) Done frames - this section shows the frames that are finished - the time and cost of rendering of every frame 3) Process results - you can view the real time render log for active frames or check the saved render log for finished frames. Please note that it's still an early version and that we'll be continuously working on making it better. Tell us what you think! 4. We added new cool features to our renderBeamer - We introduced a new feature - auto-submit! - Now your scenes can be automatically added to rendering without using job submission procedure In normal workflow you need to set the job in submit window after upload to add it to the queue. It has many cool options, but in case you want to render 20 cameras from the scene the process gets tedious. With auto-submit you just upload the jobs to the farm and they are automatically added to the queue with default options. - We added tray notification after job auto-submit - Information popup after switching on auto-submit in settings - We Increased download speed for single files by using multiple connections - Good news for users rendering high resolution still images. Now stills download much faster. - The main window can now be maximised and resized - No Tetris yet, but it's on the list - renderBeamer uninstaller removes all connected files now (plugins, scripts and other installation files ) - 100% clean uninstallation - We added a new payment method at GaregeFarm.NET - Google Pay - We added Plugin installation window which shows up after the first login to renderBeamer - it shortly explains the options of the uploader. - If you experience problems with network connection or the plugin's installation fails, you can use “offline mode” switch in renderBeamer settings - This option allows you to install the plugin even if you are offline, prepare the scene with the plugin and then upload it with FTP ( for example if your company IT rules are blocking renderBeamer.) You can even copy a project to a different computer and upload it with FTP and add it to the queue. if you haven't checked us yet you can register with USD 50 free test credits on this page: As usual you can talk to our render wranglers 24/7 on our live Web chat Happy rendering! Bob
  14. I'm with a team building an asset library app. I know there are many asset providers out there already but I think there's room for a better product. For instance, many of them don't have an app/plugin that does the tedious work of downloading and creating materials. Not to mention, assets quality isn't always what it should be. We're in the early stages of our service, designed especially for 3ds Max users who render with V-Ray and Corona but we'll be adding support for more apps. We are looking to learn more about how we can help architectural visualizers beat those crazy deadlines, and more specifically, we'd like to learn about assets. As an architectural visualizer freelancing or working at a studio, you probably purchase assets to populate scenes. What sort of assets do you guys often find yourselves in need of? What sort of assets do you most often purchase? Some examples: very specific harder to find and unique assets, designer items, scene fillers, assets that are harder to model, scanned organic assets, materials etc. I would be very grateful for suggestions.
×
×
  • Create New...

FORUMS INFO:

Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.
 

NEW MEMBERS:

Please be aware that we are manually approving all new registrations, due to spam prevention. Please be patient in case you cannot login right away, we will approve you within 12h or less if we decide you are not potential spammer. 

 

Thanks for understanding! :cowboypistol: