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Frokito

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  • First Name
    Hamza
  • Last Name
    Taheri
  • C4D Ver
    R20.026 Studio
  • Location
    Borgerhout

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  1. You can use triplanar mapping. Here's is a great tutoria by Pingol: https://vimeo.com/224288357
  2. Great move by MAXON. I hope they will also buy Rizom UV
  3. I've also have the same problem. I posted my problem at redshift forums (https://www.redshift3d.com/forums/viewthread/23965/) but I did'nt find an answer except to maybe use vector displacement. @everfresh does vector displacement work better than using height displacement in redshift c4d?
  4. Now I think about it; shouldn't I subdivide the mesh when I go for displacement? In that case it defeats the purpose of having a low poly character
  5. thx Dan for the answer. I overlooked displacement map. I think I would go with displacement (instead of normal map).
  6. Hi, I created a character and it's fairly low poly. I want to to rig and animate it. But it needs some detailing. This the look I'm going for: http://buck.tv/#/work/project/17592/bankwest (the character on the bicycle) What's the best way to aproach high res. zipper and pockets for animation? I can easily model it but I want the deformation to look good when the character's torso bends, twists and stretches. How do I achieve similar result as in the example above but with good result (the zipper itself will not be animated)? Should I paint the zipper with custom normal maps or sculpt it and finally bake it on my low poly mesh? I want to avoid using mesh deformer for the zipper.
  7. Looking great! I also took the plunge and bought the discounted Redshift. I'm still a beginner concerning Redshift. But you can also find lots of help on the Redshift forums.
  8. Thx Dan! I have another character that I'm gonna rig in the future but for now this solution will suffice.
  9. Hello gang, I have trouble weight painting a character. The influence exceeds 100% even though I have auto-normalize turned on, during weight painting. But when I tested it in a new project file everything works as expected. I’ve attached the files. I have a simple mesh as an example. The “weight-test-good.c4d” file is working properly but the other one is not. What do I do wrong? Or is it a bug? weight-test-bad.c4d weight-test-good.c4d Edit: I'm using version r20
  10. Also check: pluralsight.com They have a lot of courses on rigging in C4D
  11. I had the same question but didn't find any answer. How do I handle markers going off screen or like kkamin said; the marker gets lost in rotation?
  12. Hi, I'm selling my full commercial license of X-particles 4. I've have purchased it on 20/04/2018. My offer is 450$. Pm me if you're interested or got any questions!

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