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RenderStorm Farm

Frokito

New Member
  • Content count

    13
  • Joined

  • Last visited

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2 Poor

Profile Information

  • First Name
    Hamza
  • Last Name
    Taheri
  • C4D Ver
    19.024 Studio
  • Location
    Borgerhout
  1. Selling Cycles4d & XParticles Licenses

    I'm interested :) I just messaged you
  2. Feeling discouraged about the industry

    Brand yourself as a cg generalist maybe? Or try to work in an agency instead in studios. They can maintain themselves better on the long run. Just my 2 cents.
  3. C4D R20 - what do you guys expect?

    100% with you ont this!
  4. My first character model

    Nice work. Make sure you don't have any triangles or n-gons in your so that you don't have any weird deformations when animating.
  5. Alright thx for the answer!
  6. Hi, I'm really into character rigging and animation. But unfortunately there aren't many tutorials or training on advanced rigging or animation for Cinema 4D online compared to for ex Maya. What I mostly find is tutorials for rigging basic cute cartoony characters. But I want to rig advanced models like this: https://www.joaovictor3d.com/copia-rigging-class What comes close is 'Rigging cartoon characters for Cinema 4D' from Pluralsight. So my question is: are the rigging skills and coding from one application transferable to Cinema 4D? Or should I learn Maya besides Cinema 4D?
  7. C4D R20 - what do you guys expect?

    Also top on my list are: viewport performance improvement and great character animation&rigging improvements. I hope PSD works perfectly in r20.
  8. Car Modelling Problem

    You should do the Making it look great 11 training. It teaches you everything you need to know about modelling. MAKING IT LOOK GREAT 11 Ma MAKING IT LOOK GREAT 11 MAKING IT LOOK GREAT 11
  9. Hi, Anybody knows how this is made, the outside metaball-like effect: https://www.behance.net/gallery/41819591/Open-Annual-Awards You can also find the process reel in the link. I struggle with two aspects concerning the animation: - how they made the extruded pattern wrap around the primitive objects (I assume with surface deformer) - how did they animate the shape smoothly? Displacer, metaballs,... My attempt is in attachment surface-metaball.c4d
  10. It's the pose morph that is causing me headaches. Here is the scene file. jiggle-loop.c4d
  11. Thanks but it didn't work. 'Post deformers' was checked.
  12. I have a simple scene that I want to animate. I have a sphere with jiggle deformer as a child and turbulence as a force. I cached the jiggle and duplicated the object with jiggle. I then offset the second jiggle to the latest frame. So far so good. But I then add a pose morph tag to the first sphere,. I've checked 'point' then added sphere 1 for the base morph (object also added in target) and sphere two for the second pose (also dragged in target). But the morphing does not work wich means it does not loop seamlessly. what did I do wrong? I've also tried using point cache instead of the jiggle cache.

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