I created a character and it's fairly low poly. I want to to rig and animate it. But it needs some detailing. This the look I'm going for: http://buck.tv/#/work/project/17592/bankwest
(the character on the bicycle) What's the best way to aproach high res. zipper and pockets for animation? I can easily model it but I want the deformation to look good when the character's torso bends, twists and stretches.
How do I achieve similar result as in the example above but with good result (the zipper itself will not be animated)? Should I paint the zipper with custom normal maps or sculpt it and finally bake it on my low poly mesh?
I want to avoid using mesh deformer for the zipper.