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Smashkhaledo

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Profile Information

  • First Name
    Khaled
  • Last Name
    Ossama
  • C4D Ver
    19.024 Studio
  • Location
    Egypt
  • Interests
    Graphic Design, Advertising, Modeling

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  1. simple question, I have a character with a skeleton and I rigged a pose at its right arm, now to safe time, how to mirror this pose to the left arm without having to do this manually?
  2. Solved it....Jam edges was almost tangent/intersecting with the jar walls, I only need to reduce its size little bit!
  3. and here is the jam itself without the jar to show that it is not transparent! now what is wrong with this scene?! I uploaded the file here for you to tryout what is wrong because I am about to smash my pc with a baseball racket! https://www.mediafire.com/file/r5vvv97dul9f9xo/jam.c4d/file
  4. I have a Vray glass transparency issue against juices inside a cup of glass! 1st, here is a reference photo for a jar of jam I want to make like: now, I made a Jar: material glass a jam: with a simple material color "wine red" AND IT IS NOT TRANSPARENT AT ALL and a strawberry from the back the jar material glass, I made it from tutorials, and it is simple as supossed, but the problem is that, it is trasparent, but not showing the jam...showing the things behind the jar itself....here are the examples : this is the jar being transparent showing the strawberry behind, and this is not logic because the jam itself is not transparent! now i turned off everything in the glass material to turn the object to be completely transparent...by logic it should show the jam not the strawberry! and here is the jam itself without the jar to show that it is not transparent!(for upload limitations gonna continue in another post)
  5. this character I created with fuse and only wanted to adjust the top with little detail, now when I assign skin and riggin tag, everything is messed up....the original object I hided it and it is riggin fine, I only want to modify the object "Tops.1"... Help Please! Here is the link to the file: https://www.mediafire.com/file/dsangu6py7p939s/FuseModel222222222222.fbx/file
  6. ok, I think I found a solution, select the skeleton of the original character, go to character>commands>copy chain then go to the character you want to copy the pose to, select it's skeleton, go to character>commands>map chain it's really simple :D
  7. How to copy a rigged pose from one character to another? I have these model series and I rigged them, now I have another rigged model that I want to copy the exact same poses to it! i.e four moves of the same character doing the same action, from crutch, throwing crutches, walking to running there are many characters I want to add doing the same action (it's a still visual, not animation)
  8. as the title says, I have a nice collection of c4d materials and I want to convert them to vray materials? can I do that in a simple way rather than copying attributes of each one? cinema 4d r19, vray bridge 1.9
  9. I was rendering an image for more than an hour, it was at the last rendering square...and then the power went out! Short sad story! I am texting desperately in darkness now...is there a way where I can just access the image that was rendered already somewhere secretly on the pc? HELP!
  10. I am still new to the vray and the cinema 4D, attached is a sample from a scene I made with it: I am good with the quality but the only problem is the noises, you can see it more here specially on the aluminium window: I used the basic vray settings except I played with the dmc sampler and GI presets set to 04_IR-LC_medium...I tried to manipulate them more (and still) but the noises still there....and I don't know from where to start! attached is the file itself (reduced many unwanted elements) if you want to test it! http://www.mediafire.com/file/r5f0ykqdomhf15p/vtest.zip/file my C4D version R19 with vray 1.9/2.55 Please help!
  11. I already done something similar to this, I used boole to merge the spout I made with the body sphere using the method A union B, then i deleted the spout but kept the circle hole on the body, from there I cloned the lines and moved and scaled them one by one and used my old spout as a reference! later I practiced on SDS modeling using few polygons and subdivision to make a milk pot and it worked like a charm!
  12. I know but I was wishing to find some shortcut solutions....what would I do in the future when I design a complex object and I only want to fuse a small piece to it?! shall I remodel the whole thing and waste more time?! have we always rebuild the whole topology just to amend small things? I am talking about tight times, deadlines and you have to figure a fast solution and not to lose what you already built!

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