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  • C4D
    R20.026 Prime

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  1. @bezo YES! I swear i tried that exact same thing and got nothing before:/:/ Thanks for clarifying Bezo!
  2. Yep, hopefully this scene illustrates what i mean. Fields_Shader_Issue.c4d
  3. I'm trying to get a field to control just the color of a single shader that could be applied to a polygon selection of an object (all within a cloner of course). I feel like this is possible but I can't seem to figure it out:/ I don't want the entire object colored like what typically happens when you turn color mode on in fields. I tried using the mograph color shader but it didn't work for me:/ Any thoughts?
  4. I have an On/Off Switch for free on the site that can do this:) and also turn objects on and off at certain frames. You can add other objects or hierarchies into the Link section too if you need. https://www.alphapixel.net/c4d-preset-onoff-switch/
  5. Unfortunately the camera morph tags "Multi Morph" is looking for a list of objects as an input while the Hierarchy node is outputting single objects one at a time. I don't believe there is a way to dynamically add objects to a list like that without some plugin magic:/ It's one of those things that seems like it should be possible.
  6. You need to use the point node in Xpresso. If your spline wrap object is a primitive you need a correction deformer to read the points. But if its a poly you can just use the Point Nodes "Use Deformed Points" checkbox. Then adjust which point you want the null to be with the Point Nodes "Point Index". I attached the scene file and screenshot. NullToSplineWrapObject.c4d
  7. Some great stuff in here! Thanks for compiling this:)
  8. Hey everyone, I just put out a free tool that helps you along your projection mapping process from start to finish. It gives you everything you need to setup, model, and test your camera projections in C4D! If you are interested you can find it here: http://alphapixel.net/modelingcam2/
  9. I think you're looking for this inside the user data settings. Data Type: Vector Interface: 2D Vector Field See image attached.
  10. Pretty sure this is the setup you're looking for. Need to use a SurfacePosition Node which will look at an objects vertex's. See screenshot
  11. This might help. With your material set you need to make a shader for it then tell it where the filepath is: filepath = (your file path goes here) mat = c4d.BaseMaterial(c4d.Mmaterial) Then initiate a shader: sha = c4d.BaseList2D(c4d.Xbitmap) Then add the bitmap to the shader: sha[c4d.BITMAPSHADER_FILENAME] = filepath mat.InsertShader( sha ) mat[c4d.MATERIAL_LUMINANCE_SHADER] = sha # update the material mat.Message( c4d.MSG_UPDATE ) mat.Update( True, True ) # insert the material into the document doc.InsertMaterial( mat ) c4d.EventAdd()
  12. The output only effects Polygon Reductions intensity. There's nothing there, nor is there a way, to tie it to individual polygons currently. I think the object would have need to have falloff built into its code for something like that to work. I don't think it's something Xpresso can handle. Hopefully we'll some that in the next release:)
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