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About Roei

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    Cafe Ronin

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Cinema 4D Information

  • C4D Version
    20.057 Student

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    i7 6700k Gtx 970

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  1. thanks @Cerbera I will look up this technique.
  2. Hi, I saw this tutorial and it was new to me that I should uncheck "apply to project" https://www.cineversity.com/vidplaylist/getting_started_with_cinema_4d_r20/getting_started_with_cinema_4d_part_20_introduction_to_multipass_rendering at 02:11 also read about it in the help files and I am not sure why should I uncheck this if anyways I am rendering a multipass and there is not "baked" image with AO.... also found this thread where it seems helpful for OP https://forums.creativecow.net/docs/forums/post.php?forumid=19&postid=887959&univpostid=887959&pview=t so my question is, in what scenario exactly would I need to uncheck this? is it just for the case I want my RGB pass to not include AO? because if I render multipass, I don't see any difference when I composite my passes. Thanks
  3. of course, I wasn't aware of the issues with the previous method. thanks for the explanation. do you use this method in practice?
  4. thank you, so that means all the 10GB... and to register again... the previous method was much better thanks
  5. thank you I tried copying my R21 CINEMA 4D.exe file from the folder to the desktop, clicked twice, got a terminal screen and an error
  6. can you explain step by step please how to make this work? @srek
  7. Thank you C! so many options which is a good thing if you know how to find them.
  8. Hi, I tried every option in filter or display, how do I get rid of the white subdivision lines when I select and object in R20? Thanks
  9. o.k I got it to work by making the spline editable and created a point where I want the seam and using "set first point" making the first point where I want the seam. I also tried the UV Peeler and it did work, but was also looking for something that would work with C4D Lite. so I am good now :) as for making it work with the seam where it is, and using a square texture with blank distance from both sides - that didn't work for me in Ae using Re:map but maybe we just lost context of each other there. so Thanks again CBR. as always you were most helpful and I appreciate your time.
  10. Thanks. Ok so to get this straight I will need to create texture in perfect square and equal distance from top and bottom? And that other thing you mentioned: How do I change the UV if I make it editable. I was thinking I could move the seam up hidden from view?
  11. great explanation :) thank you. I actually only trying to create this in Ae: https://in.pinterest.com/pin/340373684335412589/ so it will be easily replaced and editable. the texture is simply a loose settings I can change later on if I want to tile or whatever. Yes, I want to change the UVs so it will look like this:
  12. Thank you CBR. I wasn't aware there is always a seam in this type of shape. why is that? how would you move the seam? I know I can do that if I apply the texture in C4D, but I want to use the UVW in Ae and apply the texture there, so I want to control the in that stage. say you wanted to create that type of paremetric template, where a text rolls around this type of shape through the UVW pass in Ae. is the way I built it not good for it? the interpolation is uniform BTW.
  13. Hi, it all started from this reference: https://in.pinterest.com/pin/340373684335412589/ so I tried to do this in C4D. created a rectangle spline, rounded it, added extrude, and now I can add a texture and play with the UV offset in C4D. great. but I now want to use in in Ae via UVW pass, and use re:map for it. issue is my UVW looks like this - notice the seam. so in Ae when applied to the text it looks like this: so this is obviously since it was a rectangle that was rounded into a capsule and this is the corner. how do I fix it? how do I get rid of the seam and get a smooth UVW wrap? I have the c4d lite version and the R20 Edu version. I would prefer to keep it procedural and lite. Thanks
  14. Thanks Vlzn I get it now it works!
  15. Thanks KVB, I tried that. still the floor gives a darker shadow to my Rocket... notice the darkness in the right of the Rocket.
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