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  1. Thanks for the input Dan, will remember that. appreciate the help. great help here in the C4D Cafe forum.
  2. Great, Thanks. I watched as you explained about the N-GON thing. will have to dig deeper into that to see how exactly I can model correctly using this method.
  3. sure, here's the screen from the tutorial that I am trying to imitate
  4. Thanks, these do not make a difference. still seeing these Cyan lines. did not see in your video where you point out about these Cyan lines... here's a GIF showing what I mean. I think it's a preview setting or something.
  5. Thanks I will look it up. *edit: is this it? I seem to be doing the exact thing he is doing. it's just I am showing the polygons as shattered. but maybe any explanation to why are there appearing to be shattering between points? (these cyan lines - what are these?) I realize now these are not edges, maybe some preview of some sort that is showing me more information?
  6. Hi I am trying to follow this chapter in a C4D Course: https://www.lynda.com/CINEMA-4D-tutorials/Exploring-PolyPen/410689/462774-4.html?autoplay=true the author is showing how to create a geometry using the polygon pen. as he creates more segments, I see my viewport is showing additional edges between the points and I am not seeing them in his explanation. this is what he is showing: 01.jpg 01.jpg this is what I am seeing: 1.jpg 2.jpg 3.jpg why is my geometry seems broken in compared to his? is it a preview setting or some checkbox I am missing?
  7. I do have a history of sculpting and modeling (physical stuff) so I can appreciate the Zen thing you refer to. but I think when it comes to 3D for now I am a lazy cheater... there's so much to learn and I am currently just doing now to enhance my 2D/Vfx skills to 3D, It will be hard for me to focus on modelling at this point. I would need to bite the bullet on the polygonal stuff. I just finished a 15 lesson classroom course in C4D that left a lot to be desired unfortunately, the one good thing it did that it made me take the plunge I have been avoiding for over a decade. so I am with the manual, with my Lynda, Cineversity some GSG and Youtube and here when I am lost, trying to absorb what I can and make myself comfortable with this software which is quite friendly I find. here's my final C4D project BTW. as always, Thanks for all the help and guidance CBR, I appreciate it.
  8. Thanks. I think I like Procedural :) Polygonal is painful.
  9. Hi one of the things that currently prevents me from meshing primitives is the difficulty in controlling the subdivisions. once I set the subdivision of the primitive and made it editable, it's seems like it gets very complicated to change it later on globally for the shape. what I am looking is a tool that creates kind of a procedural addition or deductions of subdivisions. if I had 20, I can now set it to 30. if I had 30, I can set it to 20. I know I can use the loop selection to select an edge all around and then use the dissolve to delete it. and I can add subdivisions but using the loop/cut. I see I have the "Subdivide" tool that will multiply my subdivisions (U~S) which is nice. is there a way to do the opposite? I am looking for something more procedural/general for the whole shape if such a tool exists. Thanks.
  10. Cool :) Thanks CBR
  11. Hello. sometimes I need to trace back a modification of a certain object. for example I receive a project file and I want to know which parameters were changed from the default parameter. or maybe I simply forgot what I had changed from the default parameter. there were no keyframe to some parameters so I can't see any indication that something has changed from the default in the attributes panel. it's hard to backtrack this way but resetting values one by one and see if it changes. in After Effects you can type UU in the timeline to reveal all modified properties. a similar feature in C4D would help for example right click "show modified parameters" would highlight all the parameters in the attributes panel so I can see which ones were change, and if I want reset them. before I ask for in the C4D suggestion page, I would like to know if there is such a workflow to help a similar issue? Thanks
  12. Thanks. that script is at the moment too complicated for me.. I think I could just isolate the area by giving the cap selection tag a material of white luminance channel and the other black and this will be my Luma matte for my beauty pass?
  13. Hi CBR, so I am trying different things here. the thing that throws me off is that I do have my scene the way I want it in the viewport. I got my sky giving the gradient I want for the letters. how can I get the diffuse pass anyway? or just the caps (just the white area) of the letters as a different pass? I was thinking my caps have a color channel and reflectance, so the sky is reflecting in the material can you maybe show how would you set it up preserving the same exact appearance? https://drive.google.com/file/d/1ToZUyx64V4qceg9HX2gK3YfjsWRR04tD/view?usp=drivesdk BTW, I am missing a feature for comparing appearance right in the viewport, don't you think it would be useful? (coming back to my ref image post) if I want to compare viewport or interactive renders, I have to render the image (again) whereas I am already seeing it in my viewport - what do you think?
  14. thanks CBR, I guess I need to build it in another way. I was thinking that if the result is what I wanted in C4D, I could have that in my compositing with separate elements but I see the way I set it up, the ingredients I can choose from do not make the whole.