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Everything posted by MaxEnrik

  1. Thanks a lot at least it works. Pose Morphs messing up each others, so doesn't work stable, its absolutely unstable to use it. Even 2 Pose Morphs messing up each others. Is there a stable and handful way to use them?
  2. 3rd Bevel doesn't work with Pose Morph, first 2 bevels works like charm, any help?
  3. Hmm, sounds great. I have to try some deeply about that. I hope it should work. Thanks!
  4. After my initial post, I just kept to try and I only found a way that you just mentioned. And thanks a lot for that. And yeah looks like its only way to achieve to what I want. ( Note: When I use higher resolution like 100 segments or more and this way really cost heavier, so slows down viewport. ) Need to ask is possible to use XP to find easier way? (I mean if I use XP it won't slows down viewport as standard way.)
  5. I would like to give exactly same distance between all of cylinders over sphere, I tried with `Push Apart` but I am not satisfied with it. Any help?
  6. Wow, amazing. I tried but didn't create a null. It makes a huge sense in this case. Thanks a lot.
  7. Wow, sounds impressive, I tried a lot, but didn't get it. May I have chance to ask test project, please?
  8. I would like to scale down of Polygons after Subdivision Surface by using procedural method like 1st (/top) screenshot. So as you see procedural method preserve group. So how can I use procedural method to get result of 2nd (/bottom) screenshot?
  9. Thanks a lot I also need to use Field > Shader Field > Animation.
  10. Sorry I had have to checked a lot of times initial day that I posted this topic. So I didn't see any comments. Then I went off. Today I faced again that problem its really frustrating me. Good to share screenshots. https://i.snag.gy/WpyMjK.jpg
  11. RandomFX Shader Field doesn't animate. I already set `Animation Speed: 1 ` but doesn't animate at all. RandomFX doesn't but ShaderFX works perfect. What I have to do make it animate on RandomFX?
  12. Can I import .max file by using that plugin without using Max software? (I don't have Max software)
  13. #2 - Importing Max File to C4D. How can I import .max file to Cinema 4D? I don't have 3ds max.
  14. Amazing I know where I made a mistakes. Thanks for your great help!
  15. Thank you again! May I ask your tested cinema 4d project, please?
  16. Thank you for your quick response. ( I really never mind it that it was so quick ) Appreciate that. I watched your screenshot it looks good, but there is no Attractor or Turbulance. So still no success in my try. Collision with Cloner.c4d
  17. Hello! Collision not works properly with Cloner, am I missing something?
  18. I just figure it out that maybe if I can find a way to expand my Platonic ( / any ) object with just using Matrix and Plain that should be solve my problem. In the screenshot (in my 1st post) Platonic object original size is 100 cm and Plain is negative -100 / -1000. So while I try to write this post, I jumped in my practice project I got this ( check out below screenshot ) result suddenly, but its not permanently, its just like a bug. I still need a help about this issue, please. ( if I found a great procedural method like in screenshot, I can easily reach my mograph goal )
  19. At the first look both of them were looks like what I want. And I think I have to dive in them, then I will let you know. Thank you so much more, really highly appreciate that.
  20. Looks like there are tons of methods to do it but I don't know them?! Haha! 1. You want the faces of your Platonic to appear when the matrix objects appear on them? Yes, that is correct. 2. Can you make the Platonic editable or does it need to stay parametric? Stay parametric. ( I like procedural methods ) 3. Can they appear via a texture in their material, or do they need to scale in or something? They need to scale in. ( I actually interesting both of them ) Thanks a lot @natevplas, highly appreciate that.
  21. Sorry for inconvenience, maybe the reason is my English. I put my practice project here which is you can download it and I hope you will get my idea that what I want. My goal is when Matrix generates boxes over Platonic object, my Platonic object will start to Appear only which pieces of Matrix boxes placed over my Platonic object. (I hope my explanation could help you to understand me correctly) Matix_Plain_Test_v01_01.c4d
  22. Hello, #1 How can I do this model (model in below image) with just Matrix and Plain, please?
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