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  1. Hi, I'm fairly new to Cinema 4D but I am currently working on a cell devision. I'm using metaball for this and i've run into a small issue. I need the ball to disconnect from the other ball, not when it's far away but when it's close to the other ball still. What I mean by this is that the first ball will be moved to right next the second ball in a process of first metaball but then losing the amount of surface the two are connected before breaking apart, whilst still remaining fairly close to each other. This creates the cell effect in my eyes better than the ones I've seen. Is there a way to do it?
  2. The bump map is just noise, and i'm fairly new to cinema 4D, what's material mapping? Or do you mean UV"s? (I haven't come across UV"s in cinema 4D yet)
  3. I'm trying to create a cell with a bump map that's splitting into two cells. I'm using a Metaball for this but the material seems to stretch . Is there any way to have a shader that stays on the "cell" and does not stretch the bump map? I have tried a proximal shader but it still happens. Any idea?