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    R18.041 Studio
  1. Hey guys, this is a general question: how to make the texture appear seamless on objects? So far ive been adding a "Texture Projection" tag to the object in Octane and it works well when i use "Box" on squares for example, or "Spherical" on circles.. was wondering about the more complex shapes how does this work on Cinema 4D and what is the best value to use in the Tag section usually for jagged shapes like landscapes etc, (Offset U, Offset V, Length U, Length V, Tiles U, etc.) Attaching a reference, notice how the ground looks too organized and not real. Thanks
  2. Ok so i drew a spline, centered it using Mesh/Axis Center as attached, then duplicated and added it under a Sweep.. Didn't really work.. What am i doing wrong? Attaching references
  3. Thank you for the reply! I drew a spline then added it under "Extrude" and applied the material. In any way the road doesn't look perfect too, it's jagged when it should be smooth and round just like the spline, i should research that later as well. Thanks!
  4. Hey guys, So i am using a "Concrete Road" material consisting of dark grey and 2 yellow lines horizontally, i drew a road with the spline and added this material to it but the yellow line that is centered in the material is not following the path correctly.. using Octane for render.. Any help? Thanks!
  5. Hey guys! so i set up my scene and rendering it with Octane. Although i've created a material that's Black for the product and added it with the Phong Tag it's still appearing white when rendered, although on C4D it looks black... Any idea why? Attaching reference Many thanks!
  6. Thanks for clarifying. "Colors in your gradient have the same value, only saturation is different." So if i change the gradient from red to blue instead of another shade of red for example will this work out or it wouldn't either way?
  7. Hi guys, so i want to do a quick animation of color movement on C4D to turn it into a GIF. I have a gradient slider with 2 shades of red to be animated/moving, but i want one of the 2 colors to have a transparency to it that way it can easily merge and appear see-through and transparent on top of the background image. How can i do that? Attaching a reference. Many thanks,
  8. 1. Worked like a charm. Thank you 2. Attaching the layers right now on the document, can you explain a little bit more i should put the texture (which i believe means the image) where? thanks again
  9. Hey guys, I am seeking to add an image on a cube to render it as an artwork. 1. How can i add it only to the front side of the cube? (ie. so that in the future i can work on every side individually) 2. How can i not let the product get effected by the blue lighting in the scene? to give it its natural light rather than let it be affected by the lighting in the scene? Thanks!
  10. Thank you very much Tony, worked like a charm. So in order to control the light that is within a tree i must go back to the null/root to edit it. Are these XPresso set-ups available to use? is it like someone creates a scenery that you can get for your C4D then implement it in the way that you want? If so, where can i find access to XPresso set-ups, maybe i'm interested in downloading some/buying them, etc. Thanks
  11. Thanks Twizzle! So by deselecting the light in filters, i just hide the white lines around it but the light still functions as part of the scene? And i have no idea what XPresso is and how it's linked to the light, still very new at this, would appreciate if you can tell me how to control brightness in that. Thanks!
  12. Hey guys, So i got this preset that helps me light up my scene in an interesting way, but i'm trying to edit it and it seems i don't have control over that. There is an X next to "Light" that is keeping me from editing its intensity. (attachment 1) Can anyone please tell me how can i make this editable? Also another question, how can i switch to a view that disables the thin white lines around the lights? it's too distracting and keeping me from seeing the scene in a broader way so is there a kind of view where i can remove them and maybe add them later? (attachment 2) Many thanks!
  13. Thanks a lot Vizn. I am finding my way around C4D little by little, now focusing on creating actual sceneries and then based on that i'll move to the detailed methods of control.
  14. i can move one selected vertex (1st image attached) after selecting it, but when i select more i can't move them (2nd pic attached). Generally speaking, what i want to understand is how C4d treats these objects in terms of editing. For example in Adobe Illustrator you need to convert an image into a vector file so that you can fully edit it. Is there a similar understanding of this for these objects? Why are there limitations to editing for some objects and no limitations in editing for others like a cube shape for example?



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