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AlexisB

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About AlexisB

  • Rank
    Cafe Ronin

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  • First Name
    Alexis
  • Last Name
    Baydoun
  • C4D Version
    20.057 Studio
  • Website URL
    www.behance.net/alexisbaydoun
  • Skype
    alexisbaydoun

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  1. yes! i added a Collider instead and it worked, thanks
  2. Hey guys, i have an iPhone and a Sphere that's under a Cloner and that's animating itself based on the Sound Effector. I've added Rigid Body to both so that they don't overlap. The spheres are animating and bouncing with each other and the iphone should be static, meaning they might hit it but not overlap the iPhone. These are the specs for the iPhone and the Sphere respectively And this is the Dynamics Info in the project tab Any idea why the spheres are still overlapping? what should i check, recheck, fix, etc?
  3. I've grouped all the elements in one Null, added a Align to Spline to the Null Object that is rightly centered and added a Target Tag to the camera moving so that the iPhone is always in the middle. The iphone is constantly in the middle but the turning is incorrect, it isn't facing the camera and the cube and spheres behind it aren't rotating according to one pivot point. How can i do that?
  4. I had added a Camera Target for the iPhone, and added a Sphere Target to the camera. Now that I've added an iPhone target to the Camera the iPhone is always centered, which is pefect, but there is still a problem in the Z axis as this screenshot: sometimes it gets close, sometimes it gets far. The whole thing i'm struggling with is managing the order and complexity of the elements to follow one another in harmony: The cube (background), the iphone and the spheres of music should always be in harmony and rotating together in the right distance with the iphone being the most prominent object (always on top) Maybe if i add all 3 to a Null i can work something around that? My concern is that i added plenty of Random Effects/Sound Effector and Delay to the Cloner of spheres, so there's a whole lot going on already and i wouldn't know which would be the orderly way to group them all together. Here is the scene file: https://drive.google.com/file/d/1w55jjrOtM2VTFlYsYYiDmrdPS4GGM5NN/view?usp=sharing Regarding the Rigid File notice how the Sphere is penetrating the iPhone even though i added a Rigid Body tag to the iPhone and made Dynamics Off
  5. hey guys, i'm working on this video using the sound effector: https://drive.google.com/file/d/1vbkaXvRLPpM7mIyFwnE3-Qfr9NFFhXE8/view?usp=sharing How i laid out the scene: the first take is a static iphone and the camera zooms in. The second take the camera is rotating in a circular motion while the phone is also rotating in the same circular motion of the camera. If you notice starting 38 seconds both the camera and iphone are rotating but the iphone is never in the center of the camera as that happens. How i animated it: I added a Circle, Aligned the camera to the spline of the circle and added keyframes on the position from 0 to 100. I did the same thing for the iphone with a smaller circle, made sure the iphone Axis Center is correct, and it only makes sense that it doesn't stay in the center of the screen as it rotates. How can i keep the iphone (and if possible the blue cube behind it) in the exact same location as they rotate following the guide of the camera while they remain in the very center of the frame at all times? Here is a screenshot of how the scene is laid out: 2 Circle splines Also, one more question: i added a Rigid Body tag to the iphone and put Off on Dynamic, so that the spheres don't penetrate the iphone but just collide around it, it didn't work they're penetrating the iphone. how can i also fix this? Many thanks!
  6. It worked man, thanks! needed to make the Sweep a child of the iphone and keep the line strictly on Z
  7. hey guys, happy new year! i am setting up a scene with iphones that are under cloner, and i drew a line and "Sweep"ed it to form a rope. I want the ropes to all meet at the center like the white lines in this graphic: how can i do that? so far ive put my line under a Cloner and experimented a bit, but still nothing is having a concentric effect where all the lines meet at one point and then go each its direction towards the iphone. any help would be appreciated!
  8. Hey guys, I am using a Sound Effector on Spheres with Cloner. The Spheres are moving based on the sound file as the camera is zooming in on the sculpture. At one point the spheres and the camera overlap, which is fine, but is there any way to not make the screen go black? Notice how in few frames it all goes black because the sphere has overlapped the camera. Is there any way that the spheres can remain moving exactly as they are but never block the camera's main object and instead keeping the sculpture in the center at all frames?
  9. Hey guys, I want to remove only one duplicate from the iPhones under the Cloner, which is the one in the middle. And the rest to remain all in the same place. I'm using a Honeycomb Array in the Y orientation (XZ). Is there any way i can do that? Thanks!
  10. Maybe it's because of the HDRI and excess PNG textures? It's slow even when Octane is not turned on and working, so i'm sure it's a C4D issue cause its directly about the viewport..
  11. thats the scene, https://wetransfer.com/downloads/b5fba217482ffb3de5b53b24ae9a3ce120191210172449/f121e1 it's 85 MB this is why didnt share it initially..notice how after zooming in it reaches a point and becomes extremely slow, or try Click + 1 Not that im aware of, no...
  12. "4: take note of project, and render frame rates to make sure they match." I am working on default values on both MD and C4D, so 30 FPS.. this should work no? "apply smooth to model in MD" this one i wasn't familiar with. Yes! I am working on a model that doesn't have SDS, and i'm adding SDS at the very final stage.. Using MD 8 One question though: I added Smooth to the model, but what is the value i should put in order for it to be the exact same as C4D 2/3 ratio? also worth mentioning that you can add skin thickness in MD so its not too close to skin. What can also cause issues is if your model is smooth in MD and not in C4D or vice versa This might be the issue. It might be a solution now that i added Smooth to model? The thing is i HAVE to add SDS to the model at the final stage otherwise the model will be huge to work with at every step of the way...
  13. Thats what i usually do but it isnt fixing anything here..
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