Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Poor

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    R18.041 Studio
  • Location
  1. Hey guys, Anyone know how to deform each clone to the contour of a spline? The contour must deform depending on where it is on the slpline. see pics below:
  2. Thanks for the reply cerebra, I had not tried the technique you suggested how ever I made my sphere editable and placed it into the animation timeline (deposheet) then function>bake animation That seemed to work however slowed my scene right down so I can only suggest doing that once everything is totally smoothed out and its 100% ready for the render farm. Thanks again!
  3. Hey Guys, I did a tutorial based from Daniel Danielsson's Here : Really great Tut however how do you bake the mesh deformer or mo-extrude. I am not sure which one to bake. I have tried both Nothing seems to work my object manager is below:
  4. I wouldn't go as far to say that I have solved the problem but I have found a solution. I would hope there is a more automated way of doing it, I had to simply do it the hard way. 1. make a small plane 2. clone and create 300+ clones in an array. Make array flat and in the shape of a larger plane 3. Boole the desired irregular shape to cut out the exact shape from your clones 4. make editable 5. extrude plane surface to make 3d 5. put all 300+ newly created polys into its own individual null. 6. change axis of null to desired location. Because we want each object to pivot on its on specific axis (not from center of object) 7. place each null into a fracture object (in my case over 300). set at STRAIGHT 8. Now I can add my shader and delay effector animation result: it appears that I have a bunch of cloners building into an irregular object. I hope someone could show a more automated way of accomplishing this. The shader effector is a custom created animation from AE. Right now it works really good, basically exactly what I wanted but the to get there seems to me to difficult. Why isn't there a simpler way ?
  5. Thanks for the response do you know how I could apply this irregular shape to modify the clones ? if the clone is within the box it needs to appear. exactly how it does in a boole cookie cut out.
  6. Hey Guys, I am looking for some troubleshooting. I have a basic cube in a cloner and I have that cloner inside a boole the objective is to only show the clones that are within the cube in the boole. The cube object is an irregular shape. Everything works really well. Although once I animate it with a shader effector, As the animation plays through I get a popping geometry. Seems to be coming from the corners of my irregular object. Please see the screen shots. Is there a better way of doing this ?