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MartinB

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    7
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1 Noble Beginner

Profile Information

  • First Name
    Martin
  • Last Name
    J. Berthelsen
  • C4D Version
    19.053 Student
  • Location
    Denmark
  1. The reason I put the displacement map on a seperate material is just because I tried a lot of different things, so no real reason for that tbh. But with this, it's like the alpha is overwriting the displacement map. It doesn't give it the embossed look I'm trying to achieve. Like this, where it pushes out the text.
  2. Aahh, ok, that's because I compressed the files instead of the folder, sorry about that. :D With this setup, I kinda get what I want. It pushes the text out of the base object and it changes the material from black to silver-ish material... But because of the alpha, it adds a small engraved line around the text/numbers. If you turn off the silver material, it gives the embossed effect that I want. I have also tried achieving this effect using just normal mo-text, but it's not possible for me to get the right effect on the text, without breaking the geometry in the textobject.
  3. Hmm... Weird, works fine for me. I've just tried setting up a new file, but I'm working on a Mac, so I don't know if that has anything to do with the errors you get? But thanks for taking time to help me! :) Credit Card - C4DCafe.zip
  4. I have tried ticking on the "map resulting geometry" and changed the order of materials around a bit... And nothing seems to look properly. Is there any other method to achieve this effect?
  5. Hello C4DCafe. I'm trying to create a credit card model in Cinema 4D, but I can't seem to get the materials to work properly. I'm using a displacement map to emboss the text on the card, which is working fine. Then I want to add a silver material, but only on top of the displacement map. In the file I've attached, it kinda works how it's supposed to, but it makes the displacement map look really weird. I don't know why, but the only thing I could think of, was that the alpha is masking away some of the displacement map? I've tried a lot of different things now, but I just can't get it to work properly... So do anyone have a suggestion on how to do this? credit_card.zip
  6. Thanks for the quick answer! I don't know much about Cinema 4D yet, so that's the reason I have done it like this. It gave a good looking result and was rather easy to setup. But I will take a look at using Area light. Thank you for the help. :)
  7. I'm trying to render a scene with 2 objects. The scene needs to have a transparent background, and I need the fall-off shadows too. When I use the Shadow Catcher shader, it won't render the shadows on the alpha channel, only the objects themselves. I am pretty new to Cinema 4D, but I have a feeling it might have something to do with the lighting or rendering methods I use. For lighting, I just use a "softbox" I created, with a material with the Luminance box checked. For my render settings, I have tried some different thing. I started out using HDRI Studio Rigs render settings "GI High". Then I tried just adding the "Global Illumination" and "Ambient Occlusion" boxes to the render settings(nothing else, but those two). I can't seem to get anything to work? The only way I could get it to work, was to use "Sunlight" , but I'd rather not have to use that. I have attached my C4D scene, can anyone help me out here? Thanks. mockup_scene.c4d
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