Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


Bolos last won the day on February 16

Bolos had the most liked content!

Community Reputation

29 Noble Beginner

1 Follower

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    R20.026 Studio
  • Location
  • Interests

Recent Profile Visitors

404 profile views
  1. Isn't it just a material projection problem ?
  2. Bolos

    How can I Model This ?

    I guess the easiest way would be adding hair to the bottom edge of the blanket. I think You could also model them with polygons for a more realistic look, but I'm no cloth expert, so I don't know if having really small geometry would behave nicely in such a simulation.
  3. Bolos

    UV Mapping a Bed Sheet

    Oh okay I get it now. Well for this, you’ll have to tweak the UVs (in the BP UV Edit mode). There, you can use the Move and Scale tools to adjust your UV islands to the texture. But I think you should look for “UV mapping” tutorials, there’s a few out there that will get you started.
  4. Bolos

    UV Mapping a Bed Sheet

    Can you explain more what is the goal ? I have trouble understanding what you want to do. If you just want to export the texture, you could apply the material to a plane, render it and you'll have your texture. But I doubt that's what you're after.
  5. Bolos

    UV Mapping a Bed Sheet

    Here is a quick fix : https://ufile.io/cx8xr I simply projected the mesh from the top view and then relaxed it (with LSCM). Hope that does the job.
  6. Bolos

    Nike Air Force 1 modelling

    Thanks a lot for the in-depth comment! I think the most frustrating thing is when you adjust points but then creates another flaw to adjacent points. Making me feel I'm doing useless sh**. I guess I'll have less of these moments with time. Having no idea about how to handle edge flow wasn't so long ago. Even after watching videos saying to myself "Yeah makes sense, that's easy", I needed some time to digest it. I also use the HB modelling tools and use most of the scripts you mentioned but somehow didn't used them on the upper part. I remember being really frustrated when learning that C4D did not had similar tools to Illustrator's Align/Distribute tool. Discovering the HB scripts was a revelation, lol. Finally, yes, I think you're right about accepting the fact that some results can't be achieved without time and sweat (maybe that'll change sooner than later with AI ?). I think I just need to spend some time on another project to get back to the shoes later with a fresher state of mind. Edit : Already heard about using sculpting tools on polygonal meshes not that long ago but thanks for the reminder, I'll try it!
  7. Bolos

    Nike Air Force 1 modelling

    Do you guys have any useful tips to create smooth SDS surfaces without spending hours (if not days) adjusting points manually ? As I have a better understanding of modelling, I enjoy a lot the early process of it. Quickly creating shapes with the Polygon Pen finding the best "Edge flow". But once done, getting real smooth curved surfaces is really hard and it's kind of killing the fun. Fine tuning points positions is boring. I use the smoothing brush a bit, but not so much since I feel like it mostly flatten things. I guess there's no easy shortcut but I spend way too much time on this to my taste. Thanks in advance.
  8. Bolos

    Nike Air Force 1 modelling

    Some more progress.
  9. The right icon in the header of this sub pictures a man fleeing from a bunch of triangles (mountains ? lol). I just think "man! you should handle those triangles instead!" So I was thinking he should face and blast 'em! Maybe threaten them with a knife ?
  10. Bolos

    Nike Air Force 1 modelling

    Update, finished the sole. I guess the hardest part is done. So I ended up polygon modelling a star and used the Sculpting tools to project it to a plane, then baked the displacement from the plane. Finally, I used the resulting displacement .tif in photoshop to create the stars following the UV map. Not sure if it's the best idea but that's what came to my mind :) PS : Maybe the topic could be moved to WIP ?
  11. @natevplas Never heard of him but his work is so cool, thanks for sharing!
  12. Thanks a lot @Cerbera! I must say I was kind of surprised to manage it this fast and on the first attempt, I have been kind of lucky this time.
  13. Indeed! I guess your solution could be less time consuming than mine if it was pushed further :) Glad to help @teknow. I love those kind of challenges, it reminds me of my High School days when I had mechanical construction. We had a perspective view of an object and the job was to draw the blueprints of it, with real paper and pens. Everybody hated it but it was the best hours of the week for me :)
  14. Here's my attempt : I noticed there's a pattern of 5 wires switching 90 degrees in 10 steps. So I made a N-side of 20 sides, edited it and duplicated every 20cm 10 times. Then I duplicated those 10 N-sides and changed their size to match the interior wires. Next I used the Pen tool to create a new spline (with Snap to Vertex on) and created the path for each wire on the exterior or interior N-sides to match your picture. Finally I dropped the two sets into Cloners to make the full tube. It's not prefect (wrong length) but hopefully it gives you a good solution :) Brain Tickler.c4d