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Bolos

New Member
  • Content Count

    39
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Profile Information

  • First Name
    C
  • Last Name
    C
  • C4D Ver
    19.053 Studio
  • Location
    France
  • Interests
    Funk

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193 profile views
  1. Bolos

    Looking for pricing advice

    It was supposed to be a "one shot", as I wasn't feeling like going freelance. So I was thinking to make it under the table and not going through the legal hassle. In the end, it was the best option since she didn't gave news and the work hasn't been made.
  2. Bolos

    Two new C4D Cafe themes to play with!!

    Looking better now. However the C4D Café logo is seriously aliased here.
  3. Bolos

    Two new C4D Cafe themes to play with!!

    Didn't have any green buttons before on the black theme, right ? I find them really attention grabbing and would prefer something way darker like the overall theme. Edit : I guess Bezo was saying the same thing, sorry I didn't really read that.
  4. Bolos

    Complex 3D morphings

    Thanks!
  5. Bolos

    Complex 3D morphings

    Oh yeah, thanks ! That's some craftsmanship here. I tried making some hand-drawn animation in Photoshop last year, but as I don't have a steady hand the results were jittery. This reminds me of some lightnings I made just a few days ago to get me started on Harmony : https://imgur.com/sQTnfBe
  6. Bolos

    how to achieve this result?

    For the glow I'd do in post-prod with something like After Effects, you can make pretty beautiful glows and lighting effects within.
  7. Bolos

    Complex 3D morphings

    Thanks everfresh! Really interesting. And you make your drawings directly in After Effects ? With shape layers ?
  8. Bolos

    Looking for pricing advice

    Thanks imashination, now that it's made and that I know a good way to make it I think I could redo it an couple hours, but the helix thing was really tricky. At least to me. I tried a lot of techniques before finding a nice one. The most problematic thing was to make a smooth transition while rotating between a semi-circle on the shaft to a rectangular profile on the prong. This said, I think I could have been way smarter by not playing with C4D's helix tool and just thinking with polygons. Could you really get it made correctly for £50 the three models ? That's insane. I guess I've been lucky that she said OK for 200€ each model. Also as it's a job for luxury, I thought I could charge more. Thank you again Vector for the uplifting message! I'll just try to keep on practicing and enjoy the pleasure of modeling without letting the flaws I need to improve get too much in the way of it.
  9. Bolos

    Looking for pricing advice

    Thanks Vector, this really helps to get a better picture of the environment. I was somehow thinking that 3D design could be less oversaturated than 2D, but I was obviously wrong. I'll see how this current job goes but I doubt I'll go freelance after that, I wouldn't want to lose all the free time I currently have just to make ends meet and perpetuate the current state of the market. Thanks also for the critique on the topology, I guess it's still a long road to go before making just enough polygons a modeling job needs.
  10. Bolos

    Complex 3D morphings

    Thanks for your answer! Nice vids. Could you elaborate a little more on your workflow ? I don't even understand the meaning of proxies lol. Could you make some shading like the one on Buck's video with your technique ? I just recently got my hands on Toon Boom Harmony because I couldn't figure out a nice way to create shading in After Effects. I think I could go a long way with Harmony but the process is slow and the UI + various things feels like we're circa 2000, so I'm kind of missing C4D or Adobe's apps (on the upside the node system is really great). I also guess the process could be even slower in C4D but if that would be helping to have even better looking results, why not. Thanks again.
  11. Bolos

    Looking for pricing advice

    Note that I took 10 min trying to improve the topology and think this was worth it. Would this considered professional or do you still see room for improvement ?
  12. Bolos

    Complex 3D morphings

    Huh yeah there's not much more morphing in the first video, but still the ring morph into a ball (or a cherry I guess). Not an impressive one though, guess I was tired lol. But did you had a look at the second one (YouTube link) ? from 2'20" it's just a sequence of morphings. Anyway, thanks for the MoGraph + Open VDB suggestion.
  13. Bolos

    Looking for pricing advice

    Uh ok, I guess I'm not close to make any real dough with my skills then. So if you charge £50 per hour that makes roughly 450€ per day, right ? I was thinking a good modeler could charge more than that. Especially after reading Vozz's answer. He just might thought I had real professional skills. I actually ended up with 200€ each model + revisions, I wasn't confident enough to ask more for revisions and it seems that I'd be overpricing if I did. Anyway, thanks for the insight!
  14. Bolos

    Complex 3D morphings

    Hey there, one thing has caught my mind these last few months, and it’s not fading away : morphing. I don’t know if you guys have some great examples of 3D complex morphings, but I don’t even have one on my mind. I’m talking about stunning work. Like theses videos respectively by Buck and Mrzyk & Moriceau : https://www.youtube.com/watch?v=x-R19oA1m8w I know theses videos are hand-drawn 2D but i’m wondering if it is possible to make 3D morphings in a similar fashion ? Is know there's the pose morph in C4D but would it would work on such a scale ? As far I've played with it, it only works with models of the same poly amount and is more suitable for small variations. I guess I could try by breaking more complex objects in multiple parts and then use multiple pose morphs, but I'm not sure if it would really work. Thanks.
  15. Bolos

    Constructive Criticism Needed

    I think you’re going in the good direction. A useful tip that I learned is to start flat, on the most complex view. As Andromeda said, in most cases it’s better to model without splines and nurbs, as it is not topology friendly. First create a polygon mesh matching your gun in the left view and once it’s done extrude it in the 3D view. However, keep in mind this might not be the best approach for circular objects. You should learn about edge flow. Basically you start creating a rough string of polygons that matches your contours and figure out how to connect them. Then your mesh will deform nicely when you subdivide it. I just mentioned it on another post but here it is again : https://motionworks.net/shop/making-it-look-great-11/ If you scroll down the page, there's sample lessons including one on edge flow.

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