Hello, I'm hitting the wall on a simple sculpted mesh that I'd like to render with Redshift. Sorry if this has already been discussed but all I could find was Everfresh's topic about vector displacement.
I also had a look on Redshift forums and found a video explaining the process from Adrian, but I think the problem lies within my baked displacement map. When I try the settings suggested (Intensity centered), the baked mesh doesn't even render as expected in the native renderer. The only displacement types that seem to work natively are the RGB ones. But then, of course, they don't work with Redshift.
Any ideas ?
I can send the project file if anyone's interested to help (I'd like to not post my files publicly).