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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


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    R18.039 Studio
  1. Hey everyone. I was going through this instagram page: https://www.instagram.com/lilmiquela/and I couldn't work out what program and renderer has been used to achieve this hyperrealistic looking output? Any ideas?
  2. Move animated character around

    Wow! Thank you soooooo much for the effort, really appreciate it. Trying it right now
  3. Hey everyone, I have built my first character rig and now am trying to move it to a specific position in the viewport. It's impossible to move a character if Animate button is pressed so I go back to Build or Adjust and then move it to where I want it to be and start animation from however after pressing Animate it jumps back to the original position which is world zero axis (the default viewport axis) A few more details in a hope to make my query more clear: the character should walk from A to B using Path mode with a custom drawn spline, so I want it to move from a specific position not from the default viewport axis (I'm not sure this is exactly what it's called, I'm super new to this fun haha) Is there a way to somehow achieve this?
  4. Powder pile

    jeez thats crazy haha looks awesome tho!
  5. Powder pile

    Understand. I greatly appreciate your response. I will try to model a pile and apply texture then, never heard of Houdini (?) thought Cinema 4d is the boss of the game =)
  6. Powder pile

    I am a graphic designer at an advertising company, my company has it installed, I've just decided to dive into 3d, I usually work with Adobe suite. Hope this helps
  7. Powder pile

    I'm afraid don't understand your question and can't see how it helps my question above.
  8. Powder pile

    Hey everyone. I would really appreciate any help with the following: I am trying to create a powder pile spilling out of a tub (working on a protein shake banner) Having started with c4d just over a month ago its no surprise I can't make it happen. I did however reach somewhat "close to reality" result by implementing Realflow granular emitter with the mesher on, only it looks like a sticky slime far from what I am trying to achieve. Attached bow is what I'm trying to create. If anyone could spare some helpful knowledge on how to create such thing it would be greatly appreciated, I also can send the actual c4d file for better understanding of what a mess of a scene I have going on there ;) Thanks in advance!