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  1. Hi, I am attaching two images, first one rendered with Hdri Sky: and the second one, which was rendered using Physical sky (shadows off) now it's pretty obvious that the latter looks rather flat and "matte". Is there a way to use Physical Sky but have reflections and speculars like in the one rendered with Hdri map?
  2. Awesome, thanks a lot for the effort!
  3. Hey girls and boys, For the past week, I've been trying, quite unsuccessfully, to rig my Robot Robert. The problem is Robert doesn't have a torso/body, so I've been searching Youtube and Vimeo for any tutorials that overview a character rigging without a torso. No luck. So here I am asking for any help. Ideally, i want Robot Robert to have a Noodle/Rubber hose style rig with the ability to move his legs, arms and head which is at the same time his body. Would appreciate highly even the most reluctant attempt to help a lady ;)) Thanks! robot_robert.c4d
  4. YAYY! Pure magic! Thanks a lot Cerb
  5. Thanks Cerbera, but I'm afraid that didn't help ;(
  6. Hey everyone, I am trying to make a bendy leg rig. I have created a spline, subdivided in 6, converted Spline to Joints. Added a goal. My cylinder has enough polygons to make it bend, yet when I'm moving the goal, only the Joints are bending. I have this feeling that I'm doing something wrong, and I'm sure it is the right feeling Can anyone help me out please ? SCENE: please bend me.c4d
  7. Hey, I don't know how this came about, but my recent renders now include the following message: Perspective, Grid Spacing and I don't know how to get rid of it. Can anyone help pls?
  8. Hey thanks for that!! It actually works how I imagined.
  9. Basically I want the body to be "bendable" too. But if I apply Bend deformer to the entire Null then the character gets distorted
  10. Hey guys! I am looking for the easiest way to rig my character, ideally with "rubber hose" method. I've added bend deformer to all the limbs and it does exaxtly what I want, however if I want to make my character look down, up or back it no longer works. Can anyone suggest any simple method without getting too advanced on Spline IK and Biped rigging. Maybe some "workarounds". The character itself is as primitive as it could get. Two legs , two arms and a head which is the part of the body.
  11. Thanks Bezo, Makes perfect sense now!
  12. Happy new year everyone! Is it possible to select beveled edges of a disc and then set vertex weight (create a vertex map) from the polygon selection? I want to make the edges worn out but must stick to the precise shape of the disc. Many thanks!
  13. Hey everyone, Lately, I dived into a projection mapping and match moving and was wondering whether it's possible to extract camera data from a phone and use it in Cinema. Like maybe there are some phone camera apps that do such thing and if Cinema has this option to import tracking data? Sorry if it's a bit incoherent but I hope you got the message ;)



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