Jump to content

Jennifer

New Member
  • Content Count

    43
  • Joined

  • Last visited

Community Reputation

3 Poor

Profile Information

  • First Name
    Boboli
  • Last Name
    Gogo
  • C4D Ver
    R18.039 Studio

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just stumbled upon this incredible little documentary on how they used to animate characters at Pixar circa 1993 and figured I'd share it with you guys. P.S Can anyone recognize the software they were using?
  2. Hey guys, I have a character that I want to rig using Mixamo but it won't do it, since my body and my head is the same object. It's basically a cube with a pair of cylinder legs and a pair of cylinder arms leaving the groin in the same position as the chin. Please see pic attached. Is there any workaround to this? Maybe there is a way to download the animated skeleton and attach it to the object instead? I'm a total freshman in animation and rigging so please don't be harsh on me haha ;))
  3. Oh wow thanks a lot for the effort!!
  4. Great, thanks a lot for your help, sounds like I won't be able to figure it out haha, and yeah it's a "plug" lol xxx
  5. Hey, I want to attach the hose and little grey "thingy" to the bottom of the letter P (object has a soft body tag applied). I can do it when the object doesn't have any dynamics, but in this case pressing play causing the letter P to deflate hence changing its geometry and displacing the hose and the grey thingy (don't know how to call it lol) P.S I am planning to drop it into AE to reverse the animation so it will look like the deflated letter P actually gets pumped up with air cause I don't know how to reverse the dynamics in C4d inflate.c4d Project attached, any help is greatly appreciated!
  6. Hey everyone, I am trying to figure out whether it's possible to actually control the behaviour of an object with a Rigid Body tag applied. I know if I apply a RB tag onto a cube and then bring it high up via Y axis, hitting play will make it drop naturally onto the Collider ground. But what if I want to move this object myself, like drop a 'align to spline' tag on it and then move it in a particular fashion? For example, an object with Voronoi fracture to be broken with a rigid body sphere, but that sphere must approach that object using a spline?
  7. That'll do just perfectly ;)) Thanks!
  8. Hey! Is there an alternative to After Effects Wiggle expression in C4D? For those not familiar with AE, it's a mathematical expression added to animation to trigger a continuous effect. For example, if I want to make a blinking bulb then Wiggle expression is added to Opacity or Brightness etc..
  9. Jennifer

    crowds in c4d?

    Thanks , that helped a lot. Going to proceed now with your awesome tutorial ;)
  10. Thanks Fastbee!! Can't do Octane, Redshift and anything else that runs on NVIDIA as I am on iMac, with AMD Rad. ;( Just installed Corona, trying to figure it out now
  11. Hi, I am trying to squash, squeeze whatever the right word lol a sphere into a pretty flat pancake, but not getting the desired result, can anyone help? This is what I'm getting: collision_not_happening.c4d
  12. Hey everyone, Here's the issue I have: I am trying to adjust the Reflectance channel so that the reflection is quite blurred (metal material) however if I just crank up the Roughness the blur effect comes out hella noisy. AA set to Best = a little less noise. Now it does work pretty perfectly if I crank up Sampling Subdivisions to 8 and Clamp Secondary to 11 but it's gonna finish rendering in June. Any way to fake that blur effect without sacrificing precious render time?
  13. Jennifer

    crowds in c4d?

    Thanks!!!! Walking_male.c4d

×