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Everything posted by FilipM

  1. Update: I found a bug that was introduced while porting to R20. This has been fixed now, so if you already downloaded the plugin please update it to the latest version (it's the same download link) /Filip
  2. "Just wondering if you have used R21 (either in demo mode or via a license). I ask because I would be interested to know if the corner cases handled better by your plugin were resolved with the bevel improvements made in R21." -Yes, I use R21 myself. AFAIK, the bevel improvements in R21 are on generators only (extruded splines, text, etc...). The solidchamfer plugin on the other hand works on polygon meshes, so it is more like the bevel _tool_ in c4d. Does that make sense? "Now...don't get me wrong..this is NOT a criticism of any sort." -No worries, thanks for checking out the plugin!
  3. Hi all, I have just updated my Solidchamfer plugin to R20 and above. It's free and you can get it here: https://github.com/FMalmberg/SolidchamferR20/releases/tag/R1 (only windows build for now- if anyone wants to add a Mac build that is very welcome!) Solidchamfer is an edge beveling plugin, and was originally developed back when c4d did not have similar tools. Since R15 the bevel tool in c4d does a similar job in the "Solid" mode. For my own modeling, I've found that I still prefer how my plugin handles a lot of corner cases, so I decided to update it to R20. Enjoy! /Filip
  4. Hi all, The Foundry just posted a new video from SIGGRAPH where Aghiles Keffeche, CTO from 3Delight, presents some new developments of the 3Delight renderer including Cinema 4D integration. Check it out here: Best regards /Filip
  5. Hi all, I am happy to announce a new plugin I have been working on for quite a long time: 3delight for Cinema4D (3DLfC4D), a rendering bridge between C4D and the amazing 3Delight renderer from Illumination research (www.3delight.com). I have developed this plugin for use in my own personal projects, but I have now decided to make it available as open source. Some feature highlights: -Render C4D scenes with 3Delight, a production ready renderer used on several hollywood productions. -Physically plausible rendering with OSL shaders. -Based on the new NSI (nodal scene interface) technology from Illumination research. -The 3DLfC4D comes with its own API, and is designed to be extensible by 3rd party developers. Feel free to try it out if you are interested! To use it, follow these steps: -Download and install the 3Delight renderer from www.3delight.com, Illumination research offer a free version with unlimited features, but restricted to rendering with 12 cores. -Download the 3DLfC4D plugin from https://github.com/FMalmberg/3Delight-for-Cinema-4D (See the "releases" page for downloads). Current version is windows only, and should work with C4D versions 17-19. The download contains four c4d plugins (3DLfC4D, 3DLfC4D_geometry, 3DLfC4D_lights, 3DLfC4D_shaders) . Place all of them in your C4D plugins folder. Note that the current version of the C4D plugin is a pre-release version, so be prepared that it is still a little rough around the edges. The plugin is under active development, so feedback and feature suggestions are welcome! /Filip
  6. Hi,Some time ago, I was reading this article about the DeltaMush deformation algorithm developed at Rythm and Hues:Mancewicz, Joe, et al. "Delta Mush: smoothing deformations while preserving detail." Proceedings of the Fourth Symposium on Digital Production. ACM, 2014.Looking at the equations, I realized that the algorithm, while already quite straightforward, could be simplified further and still give equivalent results. To test my ideas in practice, I implemented the simplified algorithm as a Cinema 4d plugin. I have now decided to release this plugin for free, it is available here:https://github.com/FMalmberg/DeltaMushC4dFor those not previously familiar with the DeltaMush concept, see e.g. this demo video from Rhythm & Hues:https://vimeo.com/103854005Enjoy!/Filip
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