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SwoopNebula

Regular Member
  • Content Count

    79
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About SwoopNebula

  • Rank
    Cafe Junior
  • Birthday April 8

Profile Information

  • First Name
    adrias
  • Last Name
    nebulous
  • Location
    united states
  • Website URL
    instagram.com/swoopnebula

Hardware | Software Information

  • C4D
    R17.055 Studio
  • OS
    n/a
  • GPU
    n/a

Recent Profile Visitors

993 profile views
  1. I was looking into it and it looks like they unveiled octane x? which is supposed to be for macs
  2. Hey Peeps, I'm trying to figure out how to get started working with octane. I downloaded the demo version just to check it out, added it into the plugins section of c4d. Whenever I try to open the render window or I click on the cog wheel it's giving me this error message? Any ideas on what this means? I'm running on c4dr17 as well.
  3. I think i'm just having a hard time grasping the concept of how to unwrap the collar? everything else looks pretty ok to me. the collar just comes out as small bits and pieces? facemeshmixamo.c4d
  4. I have all of my parts still seperated? I thought it would make the uv mapping process easier for me? and i've had a hard time weighting everything when it's together. Does it make sense to do it this way are people doing that?
  5. never heard of the vamp thing! good looks. I'll be looking into it.
  6. I provided a screenshot of my problem. some of my uv maps came out separated? like chunks of my shoulder or like my collar came out in pieces? Is there a way to select them and rejoin those together? or should I just redo it and try less seperations?
  7. I tried adding it, but it didn't seem to help much. Any other suggestions?
  8. Hey guys, So I create this simple uv map for the face of my character. I uploaded the character without the textures to mixamo and had planned on just re -adding them back. Once I found the animations I wanted to use from mixamo and downloaded them, I tried to add the texture to the face but it comes out all wonky. They're the same shape so Idk what's going on. Anybody know what's going on? I provided some screenshots below.
  9. It looks like it's pulling the whole mesh over and not relaxing it? can you checkout my last comment?
  10. I'm so close lol! Now it's showing it but it doesn't seperate it ? Is it because of my selection? I have the middle head selection going all the way back down to the neck opening.
  11. Thanks for the help yall! So i got the generate uv tag to work...but my options are still greyed out.
  12. So the problem Lies within my texture itself?
  13. Any tutorial I watch they seem to not have the problem or just skip over it idk.
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