Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Noble Beginner

About SwoopNebula

  • Rank
    Cafe Ronin

Profile Information

  • First Name
  • Last Name
  • C4D Version
    R17.055 Studio
  • Website URL
  • Location
    united states
  1. So I kinda figured it out, I didn't have enough segments but still it looks nothing like his.
  2. So I'm trying to create a futuristic city, but i'm trying to get some textures going with displacements and stuff to start. I watched this tutorial with this guy adding microchip like displacements to a plane. I did exactly as he does in the intro but I can't figure out what i'm doing wrong. My displacements never come out looking uniform.
  3. Hey guys, so I've been compositing images i've taken with 3d models using the camera calibrator in Cinema 4d. Often times when i'm compositing if I want something behind me I have to move it into position, imagining it's behind me and mask out the part that's in front of me within photoshop. Is there a way I can do this in cinema 4d without having to mask/erase in photoshop? Maybe like a subtractive alpha mask or something, I don't know what i'm saying but I think yall get me.
  4. when i'm modeling how am i supposed to know how many segments I need to attach an arm or to attach a head to the body? I always find that when doing so I end up having to create extra loop/line cuts to compensate when stitching or bridging? Is there an equation or something I can go off of?
  5. Yooo!!! what that looks awesome. so are these the "Y-loops"? I've always been a little confused about the X,Y,Z thing within c4d. I thought those fell along the x axis and that the vertical loops where on the y axis? z like z-index being front and back or depth? Similar in coding css?
  6. That's what I thought you where referring to, I did that but im still seeing the patches, I managed to get rid of them by tweaking the phong tag a bit and dividing the pinched corners. I only did it to one side, let me know if this is a step in the right direction and how I could better improve my meshes. Thanks so much guys seriously. This has been the best place for me to learn and get feedback. base 3.c4d
  7. What exactly are isolated vertices? and how can I fix it? I've tried 3 or 4 different modeling methods all which require the polygon pen, bridge tool or the stitch and sew tool. Also "Non-quads?" Quads are rectangle/ squares right? I thought thats what I was doing here. I made a conscious effort to dodge triangles and anything other than 4 sides. thanks for yalls help here man, I really appreciate it.
  8. Hey, why do I keep getting ripples in my models and why do they never come out looking smooth. with the subdivision surface. They always look pinched in certain areas. I've tried the smooth tool, but it only makes it look worse. I've uploaded the model for reference. I'm using the polygon tool. base 3.c4d
  9. Is it possible to create Energy Ball/ Magical and fire effects in cinema 4d without turbulence fd?
  10. Does C4d have a function similar to ZBrush that will allow you to redistribute the polygons on the clay when modeling?
  11. Could it have something to do with my export settings?
  12. I was still working through the model but I got discouraged once I saw the patching, I'll learn how to fix that in due time but the patching is something that I just can't get around body4.c4d
  13. I brought the phone tag up and ironed it but I still see them.

Latest Topics

Latest Comments

  • Create New...