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nandthepand

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Everything posted by nandthepand

  1. Hey, Any one know how to achieve these effects with glass. this style of multi colour refraction with a glass like material? Been trying to figure it out for a while, if anyone could point me towards a tutorial or material I would be very appreciative. . I don't have access to any rendering engines.
  2. if I could just get the camera measurements to measure up the same.
  3. thanks for this!!!! so I have changed to a4 pane to my measurements that are 314mm width, 270mm height. But now the camera is still the same measurements as a4. how do I change the measurements of the camera to match the pane.? thanks for your help. your saving me right now!
  4. That sounds like it could be how I could do it! but im so new to the kinds of tools that your talking about I don't know how to get the enable snap window open? would it be possible for you to send me the c4d file, then I could just change the pane size to my required size?
  5. how exactly would you snap it to the pane?
  6. yeah changing the viewport border may help, I cant seem to find the attributes menu though! any help?
  7. here's a copy of the render settings,
  8. Yes, I believe I’ve done that. The issue now seems to be matching those settings with the cameras. I think
  9. I have also tried setting the page spread as a background object, this works however I cant then pass objects through it!
  10. Hey guys, im a graphic designer, working on a publication. Im planning on importing the publication spreads that I design in indesign, into c4d as jpegs, so that I can layer 3d objects onto of the spread designs. the page measurements need to be accurate when I export from c4d so that the print is consistent. my current set up is having a pane, with the spread design mapped to it as a texture. I then have a camera directly above. However I can seem to make the spread fill the render port completely. I have my render settings as the exact measurements/dpi as my indesign file. Is there anyway to perfectly align the pane object and the camera so that the camera viewport is filled by 100% pane. I hope I have explained this properly il attach some screen shots
  11. An interesting second test incorporating much better lighting and global illumination. Any advice on how to advance to that more rainbow look?
  12. Followed your directions exactly and this was my initial outcome! will continue to experiment.
  13. thanks so much, will have a playground and get back to you!
  14. Hey, im fairly new to this kind of area of cinema 4d. does anyone have any idea how to create similar rainbow like refractions to the ones attached? Is it all based on the material and lighting combination, or is a plugin/ additional renderer at play here? If anyone has any tutorials, guides or resources to get me on my way to creating these I’d appreciate it! I’m on a Mac so don’t have access to octane :( hope you can help ! :)
  15. Hey guys, normally I use c4d for simple mock up animations, never really done anything as visual as this. Im using a pre made model and when I render out my image I can see loads of small triangles, I've been told by some people that it may be something to do with the reflection settings of my texture, but it happens with most textures I use. does anyone have any idea what might be causing them, how I might go about stopping these triangles appear. I’ll add more images as a reply and my scene file! Hope someone can help! :) hope you can help, thanks
  16. deleting the normal tags seems to fix the issue, but I really liked the effect they gave to the edges of the model :_(
  17. Thanks for the advice, not sure how to go about deleting the align normal tags? would that mean to delete the normal tags that I have selected in the screenshot? heres a scene file also!! :) 1c4d.c4d

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