Hi all, quarantine and all, it's time to work on some modelling so as a total noob I looked at some tutorials and started working on a rather simple aircraft. I have now reached a point where I have some questions on how to approach some modelling situations.
First of all, are all vehicle/aircraft blueprints off? I found all those drawings with top, side, front views and even after i did some corrections in photoshop they would still be off here and there resulting in many problems and guessing.
Subdivision messes up many parts and adding cuts somehow doesn't do the trick as in simple examples in tutorials. I tried weighting some edges but then it kinda defeats the purpose of adding subdivision as I remove most of its effects and arrive... at a stage like I never applied it. I guess it's a matter of experience to know where and how to apply cuts and weighting so is there some particular tutorial you guys recommend i could have a look at?
Also, I created separate objects for many parts that are connected (for example wings, rear horizontal stabilizer, windshield) instead of making a base on the main body shape and extruding from there. This is particulartly visible at the intersection between body and wings, should I avoid this and go with one continuous piece or does it not make much difference in the end render?
Finally, I avoid adding many cuts and lines so it doesn't make a mess to control later (and Subdivision Surface will fill these in later), should I add more cuts evenly spaced here (especially on the wings)? Am I going overboard with trying to control it all and actually losing detail and control? Thanks.