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Posts posted by Allanonamon

  1. Hi Cerbera


    Thanks for the reply. 

    Is it possible to type in which amount of degrees I want the object to be on. When I type in the values at the moment I can only type a value to move the object more or less, but not to a point I want it to be. I don't have a reference as to what degree of tilt the object currently has. Is there a way I can see this?


  2. Hello


    I have to attach the bottom of a cylinder to the top side (centre) of a cube.  The cylinder has 200 segments on the circumference and I have deleted the cap on bottom side . The cube is just a cube at this time. 


    What is the easiest or best way to attach the cylinder to the top of the cube, bearing in mind I need the geometry to be attached and clean? 

  3. Hello, 


    I have a model which I need to cover evenly with dots, almost like a dalmatian dog. I would like the black dots on the white background to be uniform if possible (straighht up and down and across). Random and evenly covering the object would be ok too. The model I have is a bag. However if it is possible to demonstrate how to do this on a torus, that would be excellent. Or just explain the procedure...







  4. Hello, 

    I have model which I am going to 3D print. I wanted to know how the printer will print the model if say I gave the model 5 millimeters of wall thickness. 

    Is the model going to be printed with the 5 millimeters of thickness I gave it or is the printer going to print it as a solid object regardless of the wall thickness?






  5. Hello


    I have a model which I am going to 3D print. I was told that the geometry of a model must have thickness before it can be 3D printed. So I have now created about 5mm of thickness in the walls of the model. 

    I want to now know if there is a way I can arrange the geometry so that I can print the model as one whole object, so that there is no cavity or hollow on the inside of the model when 3D printing?




  6. Hello 


    Thanks for the replies.

    I will go through them later.  


    Hi bezo, I meant for example if I have polygons which are going to be the same colour but on opposit sides of the object,  I have to select them individualy and then apply the colour on each side. 

    I understand they are needed for reference, I just wondered if could I just drag and drop the colour onto a polygon without createing many texture tags. 

  7. Hello


    I am working a model which has to have It's colour. When I am colouring a detailed area I am adding more and more texture/polygon selected tags even using the same colour.  I just wanted to know if there is a way to colour an object without adding many texture and polygon selected tags? 





  8. Hello


    Thanks for the help with this. I tried what you both have shown me however I am not able to place the dot specifically where I want on the strap. I tried to project with flat frontal and the dot was placed over the entire object and I was not sure how to reduce the scale of the dot? I then tried to use the fit to region but the black dot multiplied and were equidistantly spread all over the object.


    Any ideas how to solve this?



  9. Hello


    I am working on a model and I need to create thickness in the walls of the model. I have looked at two or three tutorials on the internet on how to do this and they looked really helpful. The only thing is the interface on R18 which I am using and the interface they were using in the tutorial videos is somewhat different. As a result I still have not been able to figure out how to do it. Can anyone tell me a procedure to do this on R18?





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