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VanderAGSN

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About VanderAGSN

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Serg
  • Last Name
    Mirillius
  • Location
    Ukraine
  • Website URL
    https://steamcommunity.com/id/VanderAGSN/

Cinema 4D Information

  • C4D Version
    20.059 Studio

Hardware Information

  • CPU/GPU
    AMD Phenom II 1045T / GTX 1050Ti

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  1. Anyone? I feel like my threads are being ignored
  2. I have long been looking for an alternative, but under the R19-21 version, and I have not found anything yet. Perhaps you know similar plugins? Because I'm sad that MAXON did not bother to add this function by default in Cinema 4D. The author has not posted anything on his channel for a long time. another one alternative is DragPrimitives, but it is impossible to buy/download it because his site down. If there was a possibility - I would create a similar plugin myself, but unfortunately my knowledge of C++ and other languages is negligible alas
  3. Hello. I encountered a strange bug in Cinema 4D, it is valid on any Cinema 4D versions, and any FBX versions, so it doesn't matter which version to use. The bug manifests itself in that it turns dots " . " into underlines " _ " in the fbx export. Importing fbx into Cinema 4D and any other programs-there is no longer a dot, but an underlines. Source (c4d project) Export (fbx) Is there any way to avoid this when working with a lot of bones? Because I have about a hundred bones that need to be renamed in other programs, for example in blender. Thanks Untitled 10.fbx Untitled 10.c4d
  4. I also have a lot of fbx with different animations. How can I combine them all into one timeline / different takes?
  5. Hi there! I have a ready rig with ready animations, but here I need to do only rotation of the ready animation. So I'm looking for a way to do rotation / scaling of the finished animation with rotation or scaling changes on all keyframes. The first thing I found was "Animation Mode". It can move the ready animation, and it looks pretty good. But I do not have the ability to scale or rotate the joints, but I really need it. Is it possible to edit rotation / scaling of the finished animation on all keyframes? Thanks
  6. About 45 degrees of distortion I know, but Relax UV making for ready UV is much easier than doing the projection, select cut, and then pin vertices to polygons to remain in their place When I upload a screenshot via "paste" - it's loaded many times longer, and sometimes it does not appear in the "attachments", and when I insert it again - it appears, and after the publication of the post I see duplicates of this image. It's a little annoying that there is no when I paste pictures with hosting Imgur
  7. Yeah!) For some reason I have problems with embedding images via c4dcafe embedding, so I'm using imgur for now
  8. Hello. I've been looking for some way in C4D to create a quick UVW in realtime to create levels and other stuff. And I basically found it - when I apply material to a mesh - I give it a cubic projection in material atributes, and all the polygons present in the mesh generate just divine UV in the preview. But there is one problem - I do not know how to bake "material UV" in UVW tag, because what I get through UVW Tag --> Set From Projection is not the same unfortunately.. And here are two screenshots that I get with UV Material scan and scan that I get after generating UVW With Cubic UV Projection in Material And from UVW Tag --> Set From Projection There is only one question. How to make UV Material to bake in the UVW? In fact Cinema 4D lacks the tools with UVW for excellent work, for example when you continue the UV polygon with the same scale and continuation as in the selected polygon. But this can be done mostly only in game editors like Source SDK Hammer Editor or ProBuilder in Unity. So yeah, I really hope that this is something you can do, as this will greatly facilitate the work in creating a very huge blockouts and overall mesh. Thanks
  9. By the way why Cinema 4D is still impossible to draw the primitive with the mouse? Without plugins of course
  10. In the same way in Photoshop to transform the default was not binding proportions, but with Shift it was on. In R21 on the contrary - initially with proportions and with Shift it is switched off. Many even in the new update Photoshop did not like that the default proportions are attached, but in the update they made the choice tick " revert proportional transform"
  11. ... and rotation sensitivity to higher But in general the problem is that cursor does not disappear, and it seems strange, because in the R20 seems to be same intensity of rotation, but I can twist the UV as much as I want moving the mouse endlessly 3NDSEYLfRx.mp4
  12. Don't know whether it is possible to change intensity of the transparency in a selection of UV polygons, but I would like it lower
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