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About VanderAGSN

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    Cafe Ronin

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    20.059 Studio
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    AMD Phenom II 1045T / GTX 1050Ti
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  1. Can you tell me where it is in more detail? I can't find this option now The Node Space it is advisable to make the option off, because personally for me and probably for many it does not make sense. Perhaps it will be useful for some tasks, but I have it takes up too much space I would have complained on the performance drop of fps in R21 ceased to be smooth and for me personally it felt. On the R20 such a problem was not here and everything is good
  2. The first thing I note - does not work ProRender, it simply is not present. In R20 I have it and it works fine. I have now GTX 1050Ti but I have enough performance with it, I don't think it's her because ProRender not only works in R21 Met couple of man which have such same problems, but not clear on what reason he is missing. Okay, moving on. The second place is pure taste, but I'll leave it here. The dark theme made me happy, but color of the object is disgusting. I tried to always avoid it, and I prefer the standard previously in all Cinema 4D - Gray-Blue, instead of 60% gray, which is now as DEFAULT in R21. Most likely I will have to create a startup file, eh. Always avoided it, by the way why in project settings - edit - set as default is unavailable? Also in the new R21 appeared microstutters when one takes something in empty scene. I do not know what yet is, but fps is unstable and uneven. FPS in cinema 4d r20 is much higher. In comparison I in empty scene get ~700-900 fps, when in r21 ~300-500. It's still a huge fps but it's unstable. In addition in R21 HUD I can't disable the display of "Camera" in viewport. When I create a new scene, it appears again. If you thought it was all - you're wrong Bold in Cinema 4D does not work on the interface. The activation of the checkmark is visible only in the viewport Also I would like to know whether it is possible to disable this incomprehensible & useless option? That's all I managed to discover to date, I hope in the future MAXON will be fixed and be stable. So far I will stay on R20 because there I have ProRender, smooth fps, and no major bugs that are described above, including the camera which returns in viewport when you create a new document, and 60% gray color instead of gray-blue. Thanks for attention
  3. Hi all! I have a project in which all materials are called by default "material" with assigned numbering from 0 to 100 and sometimes more. In each of them I manually removed the path like ".stone/concrete/...." , and left only the name of the texture and .dds ( Can I also simplify this part automatically? ) What I want? Find out if there is any way to change the name of the texture in the name of the material without attribution .dds Question. How can this be done automatically? Thanks!
  4. I allready reported but still no answer. Can you please report this issue too? Maybe with same reports we have better luck
  5. That's right, but i still dont understand why those polygons on my screenshot are "bad". I also tried to optimize mesh - still bad polygons. But when i create similar structure mesh - there's only are non-planar polygons, which can be fixed by triangulate mesh. That's very strange and I would like to fix it somehow
  6. I also tried to export fbx to 3ds max, and then import 3ds max's fbx into cinema 4d - still bad polygons but i dont know why that's happens
  7. 1461 bad polys, that's really "bad"
  8. Another strange mesh here. Initially, bottom polygons also were non-planar, but now they are labeled as bad polygon for some reason. Why triangles marked as bad?
  9. Yes, it is really very strange.. Your fix fixes problems, and the last message solves this problem completely. Initially, these polygons were non-planar, but now they are labeled as bad polygon.. Also I’m wondering for what reasons the same file created in the same version of cinema 4d r20.057 but on a different operating system, namely windows 8.1 showed everything is fine. Still thank you for helping with this very strange issue
  10. UPD : When changing angle smooth to zero - but that's not solution - edges are shown normally. For some reason, edge break phong does not infuse the render result
  11. Hi all, I find more and more flaws in the version of R20 under windows 10, which was not when I was on windows 8.1. The problem is that the render on Windows 8.1 and Windows 10 looks different. Unfortunately, I can’t show how it was rendered in Windows 8.1, but in my opinion in Windows 10, for some reason, it looks like it sucks. To make sure of this - take a look at these screenshots. That's how geometry looks in the "raw" viewport That's how it's look in the "standart" render with default settings I don’t understand for what reasons the other edges are displayed more normally, but there wasn’t such a problem on Windows 8.1 as I recall. Maybe I will convince myself to go back to this operating system, because I met a lot of bugs during the time I switched to Windows 10. Unfortunately, I can’t show specific comparisons, but the scene doesn’t look like it was in 8.1 imho. Moved this geometry to a separate scene. No result Issue.c4d
  12. This issue was fixed by MAXON in R20.057. The same scene now works fine
  13. It doesn't always help, I also have a smaller 3D model that behaves the same way :/
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