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BhavanaFibo

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  • First Name
    Bha
  • Last Name
    Vana
  • C4D Ver
    19.024 Studio
  1. How to fix the axis for clones

    DeCarlo and Mister Westbam, While I'm still keenly interested to get my arms around Xpresso as a solve for this design challenge as it seems perfectly suited, I was able to get the cloner/plain effector to do the job, even if with a bit of brute force. C'est la vie., Thanks again.
  2. How to fix the axis for clones

    Cool, The NAB C4D Live presentation is going on now, I'll try this right away, afterwards. Additionally, thanks for taking your time to think through and share—I appreciate it.
  3. How to fix the axis for clones

    DeCarlo and westbam, a few things: DeCarlo—thank you, Mister Westbam—dank je. In Order, DeCarlo, I am excited by the prospect of using XPresso to solve this problem as it seems like a perfect, programmatic problem. I'm experimenting but currently know too little to even get close to my desired outcome. Any pointers? As far as your observation regarding rows 2-5, cubes 6-25, I think you're right, I finally punted and decided that would be the most time-efficient, but I'm bummed that I cannot do something like: create a plane, assign location coordinates to each width & height segment and then place a cube at each 'address' in a sequntial manner. For Mister Westbam's comments: thank you for directing me to the plain effector, I am experimenting with it right now. If I can get it to work for rows 2-5 and then quadrants 2-4, I will both: rejoice and then totally high-five you here on the forum and then 'like' everyone of your YouTube Channel vids. ;)
  4. Hello C4D Café community Simply put: in C4D I’d like to go from 1 cube on frame 1 to 1,000 cubes on frame 120. I’d like to control the exact position and orientation for the growth of my cloned hoard. I’m trying to start with a single cube, (for illustrative purposes, let’s size it at 10cm) Not just in a specific location, I can certainly do this, but to lock it into this exact FIXED location during the entire animation from (set axis, x,y,z perhaps, 0, 0, 0) – I don’t know how to accomplish this. I want to increase from 1 cube to 1,000, 10 layers of 10x10 procedurally animated. The attached gif, (ROUGHLY sketched to help illustrate my goal) shows cube 1, upper left corner of quadrant, then cube 2, placed directly to the right, along the X axis, etc. then I hand animated the first 'quadrant' of 25, 5x5 (it is the upper-left quadrant, then the next 25 cubes in quadrant 2, then 3 then 4 to show the completion of the first whole level, then level 2. My question: how in the hell do I do this using the c4d tools. I totally know how to get from 1 to 1,000, but I do NOT know if I should be using: - the 'cloner"? - 'thinking particles', - 'arrange objects, duplicate', etc? -formula, COFFEE, python??? Final note, I’m certainly not asking any of you to CREATE this build for me, merely point me in the right direction. I have spent many hours on cinversity and most major youtube/vimeo channels, plus read the MAXON manual – so I am keen to help myself, but I am stuck and need to ask for help. The original cube keeps moving all over the place as the clone grid/honeycomb array generates from the middle out; I know there must be a way to anchor the first cube and then control the axis along which my little cloner can get busy. Also, how to fix the first cube into a precise location, so it DOES NOT MOVE as the animation proceeds, so that each new clone or instance, is precisely to the right or below or above that FIXED point (x,y,z.)? Make sense? Thanks in advance.

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