Jump to content

Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


heysprad

New Member
  • Content count

    9
  • Joined

  • Last visited

Community Reputation

0 Poor

Profile Information

  • First Name
    Haley
  • Last Name
    Spradlin
  • C4D Ver
    R17.055 Studio
  1. Keyframes not working on material change

    That second radio button worked! Thank you for your help!
  2. Hello, I have a file that has a cloner with four spheres (cloned to make many more) that has a delay, random, and sound affecting it. I'm wanting the spheres to change colors at two particular times in the song. I try adding keyframes at frame 1, 454, and 908 by Command + Clicking (I'm on a Macbook Pro) the "color" radio button in materials, but the keyframes are not "sticking" and I am left with the last color I changed the spheres to throughout the whole timeline. I was successful in getting the background to change colors at the exact time that I was wanting, but I cannot figure out how I did it correctly/differently than I am treating the spheres within the cloner. I'm still very new at C4D, so let me know if I need to supply more information for an answer!
  3. The shadows from my area light are very grainy, and I've read that I need to adjust my minimum and maximum samples on the shadows panel, however, these options are greyed out (along with accuracy and clipping influence). What setting should I change to enable these? Thank you! (Studio R17)
  4. Rotating Extruded Cogwheels

    Perfect! Thank you for your help and for such a quick reply!
  5. Hey, I'm trying to rotate a cogwheel that I have extruded a bit. All I want it to do is rotate in place without moving any other position. I place a keyframe on the bank at the beginning of 0 and at the end of -180. I'm noticing that when I place the end keyframe, it moves the position of the whole object, so when I hit play and the end loops around to the beginning, it has to jolt to a slightly different location because it was seemingly not rotating on a center axis point. When I do mesh>axis center, it says 0 on everything, and I've even manually set the axis center to 0. When I click back and forth between the cogwheel and the extrusion (parent), the axis point moves slightly, but when I check it out, all the values say 0 and that it's seemingly at the center of both the cogwheel and the extrusion, but I have a feeling this is the problem. Working with Studio R17

×