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RichMed

Regular Member
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    48
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6 Noble Beginner

About RichMed

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Richard
  • Last Name
    Leason
  • C4D Version
    R21
  • CPU/GPU
    Radeon Pro Vega 64
  • Location
    UK

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  1. Wow, looks awesome and I love how clean the topology is. One day this noob would like to create such topology, maybe years not days!!!
  2. Nice work, especially the nice detail of the leaves, gives it a more 'lived in' atmosphere.
  3. That's a great question and one that is of huge help to myself. I too am purely Mac based as I do 3D and standard graphics work, probably 80% 2D and 20% 3D at present. I run an iMac Pro and use C4D's own renderer which depending on what I am doing, can be slow, for example, animation, CBR know's what I mean. It's nice to get some clarity on the differences but for me, at present, I'm sticking with C4D's own engine, slow it may be, but for someone who is new to 3D, I don't fancy having to adjust my textures etc, especially when some of my clients just dont get why it takes so long to render something. Rich
  4. Awesome, that's really cool, sure beats trying to animate a plaster being applied to a wound ; )
  5. I just tried to PM you but it won't let me, it says "Cerbera cannot receive messages".
  6. I apologise for my posts, I work in-house for a US based company and have 20+ years experience with graphic design and i volunteered to learn 3D as i was excited to learn and do something new. In theory I won't get paid for this job but obviously i am on a salary so I guess i get paid for my skills, or in this case, lack of. I have undertaken 2 training courses and produced some static 3D's, probably not perfect but if I don't commit, i wont learn. But my normal 9-5 is doing graphic design with long periods of no 3D so whatever I have learnt, gets lost. I do not mean to take the 'P' or abuse the cafe or take advantage of anyone especially yourself as you have provided no end of support and for free, it is truly gratefully received. I will PM you about a 3D mentor, I may work in a company that has over 5,000 staff, but I am the only one who has any knowledge of 3D and as you are finding, that isn't a lot.
  7. I did warn you I'm a noob and it appears I have over committed with this project, I really don't know where to start, its taken almost 4 weeks of blood, sweet and tears to get to this stage... to put it mildly.
  8. Wow, that is truly really really helpful, many thanks for taking the time out to go through this with me, its very much appreciated.
  9. I hope this works https://www.dropbox.com/l/scl/AACL-YSGxaH-5J44qoltbZp8Ysgx87dKmz8
  10. Think I have cracked it but now got another issue which is starting to 'P' me right off. Im at the stage of animating the application of the dressing over the wound with basic key frames, moving the dressing into position and using a bend deformer to give it a more realistic application...however, the minute i add my key frame to close off the animation it jumps back to the previous key frame. All I want the dressing to do, is position itself so the black foam falls directly in the middle of the dressing I am trying to apply. I can't attach my file, its 8.5mb and I'm only allowed to upload 1.9mb, is there another way to share with you what i have done? And this is the first ever piece of animation I have ever done in C4D or anywhere for that matter, i've just had to google tutorials to learn.
  11. Please see attached screenshot below, I am animating the plaster onto the wound with a bend deformer but the minute I apply the 'Collision Deformer' to push the impression of the foam through the dressing it does this...what am i doing or not doing, I am seriously stuck here.
  12. Wow, thanks for this, didn't expect someone to try and do it. But what exactly have you created here, sorry, I am such a C4D noob. I have opend your C4D file but are not sure what I am looking at. Thanks again, Rich.
  13. Thanks Danijel, I'll give it a go.
  14. Thanks danijelk but I'd like to create this in C4D as I do not use AE...well not yet anyway.
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