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Cinema 4D Plugins


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  1. MAXON brings new CEO on board! New Future!!

    Well, it certainly depends on the job, but I'd say that limited options also limit you. See, for example, the UV toolset. And that's not the only area where C4D is lagging behind. "Adequate" is also not much of a praise. :) There must be something between adequate and the best at everything. And yes, mograph is C4D's main selling point, but will they be able to live only on that and leave other features lagging behind everybody else? Maya already tries to bite into the mograph market share. Houdini is of course its own thing, and maybe not an alternative for many because of its learning curve, but it can do anything Mograph does and more. Hey, I guess I can even mention Blender, which I doubt will ever get big in the industry, but they are working on implementing stuff that will make motion graphics actually possible and much easier than Houdini there too. Regarding performance, while it would be awesome, I'm not sure how possible it is to increase it significantly. I think it's much harder to squeeze performance out of hardware that just doesn't increase in power as it used to than it is to add and improve features.
  2. MAXON brings new CEO on board! New Future!!

    Thing I'd like the most is an UV update to bring C4D at least in line with the rest, because honestly it's way behind everything else in that department. Modelling updates and maybe finally fluid simulation would be good too.
  3. Modo modeling

    Eh, I wouldn't be that optimistic. They did improve a lot their modeling tools from what they were, but I think only because they were left way behind by everything else. I wish they'd realize they were left behind in the UV department too. :p Anyway, I just don't think modeling is a priority for them, unfortunately. I hope I'm wrong and maybe that "new modeling kernel" thing will actually mean something good. We'll see. Even if it, it's probably not gonna beat a program that started with the focus on modeling in terms of features.
  4. Modo modeling

    OK, definitely much more advanced, with divisions and and profiles and stuff like that. Stitch and Sew can create polygons between the edges too by holding Shift. Edit: Just saw the auto-connection option, that's really awesome. Can be used to do proper quad-caps too. Very, very nice.
  5. Modo modeling

    There is the stitch and sew tool in C4D that does this. Unless I didn't get correctly what you meant. And of course it's possible that the bridge in Modo is better, I wouldn't know. The Bridge edge in C4D is more of an interactive tool in that you can just drag edges to bridge them to other edges without needing to select anything first. And by now it's pretty much made obsolete by the Polygon Pen tool which can do the exact same thing. Bridge in poly mode kinda does what you expect, though.
  6. Modo modeling

    Yeah, axis extension is pretty cool. I also use the the workplane options to put objects on the surface of other objects, though it is maybe a bit convoluted. Like: - "align workplane to selection", so the center and orientation of the new workplane matches the, for example, face you want to align to. This is also great to create new objects which will be already placed and aligned to that selection - choose an existing object and do Reset PSR on it and then "align object to workplane" which will get it in the center of the new workplane.
  7. Modo modeling

    Of course, point bevel! Thanks! To get back to something that is good about C4D, I love that you can Ctrl+drag in edge slide mode to duplicate an edge loop. And it has preserve curvature as well. I use this all the time and I couldn't find it, if it exists, in the other programs I tried. Though I wish the edge slide mode would have that option from the KyamaSlide plugin to slide a boundary edge past the boundary. That exists in Blender for example. So, together with the duplicate option in the regular slide you could drag an extra loop that continues the shape... And of course it would be great if we could slide multiple points as well.
  8. Modo modeling

    Ah, got it thanks! All good stuff that would be useful indeed. Was just trying a while ago to do a diamond patter without manually cutting the edges but didn't figure out how. Speaking of preserve curvature... to me that looks like it's not actually calculating the curvature all that well. I mean, if I delete a loop from sphere and try to put it back with the loop cut tool it won't be identical with the deleted one. Whereas in Maya, the new loop will be in exactly the same place. Seems like C4D just gives you the slider to eyeball it, I'm not sure if it does any calculations.
  9. Modo modeling

    Can you explain these 3 tools? Is "set flow" something like what Maya can do to say arrange some points to fit in the flow of the surrounding points? I can't imagine what the others are. :)
  10. Python script ray collision

    OK, since I got that idea with the Project Object tool... how do I call from Python that one? It's a weird one since it has keyboard modifiers which can also be changed... and the script log shows the same command no matter how I use it. So basically, how would I call just "Points to Surface" from the Project Object tool in Python? Edit: And how can I convert selections in Python? For example, if I have a polygon selected and hold Ctrl and click on point mode it will select the points of that polygon.
  11. Python script ray collision

    Well, I was thinking I'd try to do a script that gets a point selection and projects it on the nearest mesh based on the camera view. Kinda like how you can do it in Blender with the snap to surface or whatever it's called. In C4D I can only go point by point manually to snap to surface... It's mostly just to try and learn some scripting... I didn't actually check if there's a plugin or something already there because if there is then I'd just give up. :p But if there is a way to do it with the C4D tools then I would like to know how. I know there's that Project Object tool under the Character menu, but that projects the whole object. I tried to hide the polygons I didn't want projected, but it still does the whole thing. I'm guessing maybe this could be scripted to, say, save the selected points, then "Split" them into a separate object and project that with this tool and then get the positions of these points and put them on the original points on the original object?
  12. Hi, I'm trying to work out the GeRayCollider thingy in the Python scripting and I'm not sure I get it. It seems that it needs to have an object to check the collisions on and also the position and direction of the ray are attached to that same object... that is, they need the local coordinates of that object. Am I getting this right? Is there a way to shoot a ray from an object and check collisions with another object? And is there a way to shoot a ray and check if there's any collision at all with any object not a specific one? Also, does it only work on polygon objects and only if they're are referenced directly? I mean, I tried putting the test object in a null and giving the null as the object to test collision on and it did not work. Thank you.
  13. CV-AR Released

    You're too optimistic. Professionals won't start doing funny faces in front of a phone for their professional work. They already have their professional tools to use, that are integrated in their workflow and that are actually professional, not what is still a gimmick. Otherwise, you could say that some random painting app on the iPad will replace Photoshop or something like that.
  14. Landing Gear Rigging

    Yeah, I'm trying to think how to stop the wheel from going through the ground with Xpresso, but can't figure it out yet. At this point this can be imagined also as animating a person sitting on a chair... the butt hitting the chair stops the bending of the knees further and no matter how hard he'll push his feet won't go through the ground. :p
  15. Landing Gear Rigging

    Do you think I can make a new thread in the character animation forum regarding my last question or can you move this one? If you think it would get better chances of being solved there, that is. Thank you.