I have some glazing set up in a model for an architectural rendering.
I have a sky object with background material applied, tex. applied in the luminance channel.
I have applied a compositing tag to the sky object so I can't see it in the background of the render (its just needed for reflections), so unchecked 'seen by camera'.
This seems to also remove the glass reflections of the sky objects texture which I need.
Anyone know what I might be doing wrong?
The render settings are with physical sky, with GI and AO.