Jump to content


New Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Poor

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    R18.048 Studio

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Tinkertoy

    Shape a primitive to spline?

    awesome. thanks!
  2. I'm wanting to take this cube that I've created and have it form to a perfect hemisphere like the illustration shows. Is there an easy way to achieve this, have an object form against another primitive or against a spline?
  3. Tinkertoy

    Should be simple right?

    And thanks for all of the great responses. Don't know why my mind blanked on your method, DanLSK but yeah...that would be the way I would normally do this, LOL.
  4. Tinkertoy

    Should be simple right?

    So you understand I actually debated quite a while what to call the thread, but could not figure out what on Earth to call it as I didn't know how to summarize what I was asking, so had to go with a vague title.
  5. Tinkertoy

    Should be simple right?

    I know this is super simple but for some reason I'm blanking on it. I want my box to have 3x3x3 subdivision but I also want to grab the points at the top and make them lean back. If I do that on the 3x3x3 then I end up with only the top section leaned back. How would I make the 3x3x3 box lean back like the 1x1x1 box where I just grabbed the top points and pulled them back? Is there a quick and easy way to do this? Basically I'm wanting to slant the entire box like those middle points aren't even there, but still keeping them.
  6. Tinkertoy

    Can't bevel edges

    I'm trying to work on a scifi blaster type weapon but when I try to bevel the edges of the handle it's not working. What am I doing wrong, or is there an easier way to smooth it? here's a video of what it's doing Untitled 1.avi
  7. Tinkertoy

    Physical sky and sky at the same time?

    yeah, that would work. I guess I was just trying to avoid having to move lights around whenever something moves in space. with HDRI lighting I can move a ship around all over the place and have that constant ambient light. with soft boxes i'm going to have to watch out that it's not obvious when something moves past a light. I suppose if I put the lights really far away that would help. sure wish there was a way to just toss in an HDRI with the physical sky. would be a super quick and easy setup for quick animations.
  8. i'm trying to make a fairly universal space scene that I can use for animating stuff in space. the physical sky, with the atmosphere turned down to 0%, does the stars for me and also provides a single bright source of light from the sun, but I also want to use an HDRI to provide just a little ambient lighting so my ships and space stations aren't mostly in the shadow. example 1 is when I have the sky with the HDRI. example 2 is when I have the physical sky turned on, notice I get the sun and the stars, but I lose the HDRI. what should I do to get both?
  9. Tinkertoy

    Space scene lighting setup?

    just something that looks kinda generic honestly. think stargate, Babylon 5, star wars, etcetera. I just want to tinker with doing some space ship scenes and have it look halfway decent. I have c4ddepot's infinite space for the stars and nebulas and all but just wasn't sure what I should go with for lighting. I tried a single omni light to emulate the realism of a sun but it just makes most of the ship shadowy and dark. look at the images I attached, I know they're all very non-realistic say if compared to NASA photos but they actually show the ships. I know I could just do a 3-light setup like I would light anything else but i'm going to be hopefully animating some stuff and wasn't sure how it would look if the ship moves around. do you think for TV shows they just attached the 3-light setup to the ship itself and had it move with the ship so that the lighting didn't change? forgive the newbie questions but I've never animated anything in a space scene before.
  10. Tinkertoy

    Space scene lighting setup?

    I was already thinking about that, reflected light from planets and obviously the sun being the main source of light. what about deep space though? what kind of setup do you all use when showing a space ship in deep space, nowhere near a major star? the realistic thing would be to have it very dark I suppose, but that also doesn't look very good.
  11. I'm wanting to learn about the different methods you all use for lighting space scenes. Hoping to hear some new and novel ideas I've not heard before. Thanks!
  12. Is it possible to easily create a sort of bubble around an object. Almost think of vaccuforming. Look at the images attached, I want to be able to make shield bubbles around spaceships that have roughly the same shape as the ship itself.
  13. Tinkertoy

    Cover a surface in clones?

    I figured out dropping my sphere under a mograph cloner object, I then set the mode to object and selected the parent item I wanted but now I see nothing. there's no way to increase or decrease the number of clones :\
  14. Hey folks. Would it be possible to select a face and then have a cloned number of smaller objects applied to it? I've got these little white round windows and I'd like to be able to select a face and then have a bunch of them be applied to the surface in a regular and controllable manner. Doable?
  15. Great reply. Between JSPlacement and those tips for the reflectance settings I think my material game is about to jump up a notch.