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22 Noble Beginner

About munkittrick

  • Rank
    Cafe Ronin

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  • Location
    Orlando, FL

Cinema 4D Information

  • C4D Version
    18.057 Studio

Hardware Information

    AMD Ryzen 9 3950X / Dual nVidia RTX 2080i
  1. Nevermind guys! I forgot to add the effector to the child Motext! That's what happens when you work for 22 hours straight!
  2. Hi guys! I have two lines of simple Motext that used a PLAIN and DELAY effector to animate text, but now I need to duplicate that text layer, add some girth and have the child Motext object flow into place. I thought that I could just copy and paste it as a child of the main Motext...but that doesn't appear to work because my child objects appear without prior to any movement using the BOX FIELD. Can this be done without creating an entirely new animation?
  3. Thanks so very much! I suppose that EverFresh has a plugin or created some kind of script, because in his tutorial on general sculpting of stylized characters, he uses a hotkey to repeat the function...but I can't spend any more cash without my wife kicking me out! I'll try your method and see if I can get this done! Thank you!
  4. Hi guys! I'm finally getting the sculpting tools a ride. I've been a zBrush sculptor for almost two years and I honestly cannot say anything bad about zBrush...BUT, I'm hoping to find a use for the C4D sculpting tools....more as a finishing tool set to smooth and add some simple surface tone instead of using them as my core sculpting set. That said, I keep utilizing zBrush shortcuts/hotkeys and think that I may go ahead and remap ALL of the sculpting functions to keys that are easiest for me to recall on the fly, so... I'm looking for a "repeat last function/stroke" for C4D. In zBrush, when you get the stroke path correct to your liking, you can simply hit the #1 key and the last sculpt stroke is repeated over the previous path. Now, I cannot find that function anywhere in the manual, but I saw user "everfresh" do exactly that with some kind of hotkey. Does anyone have any info on how that was done, or where I can find that function in the interface? THANK YOU!!!
  5. Okay, I got my way to work. Here's how I did it. 1.) I load my audio file into Sound Forge. 2.) I create a cloned track and save it as "FreqRangeController" 3.) I create simple tones at 1kHz, 2kHz, 3kHz, 4kHz, 5kHz, 6kHz, 7kHz, 8kHz, 9kHz, 10kHz, 11kHz and 12kHz 4.) I associate a phonetic sound (A, E, I, O, U, etc) and save those simple tones with the sound range that they are assigned 5.) I playback the audio file that I wish to animate my pose morph to and create markers at every peak in the sound file 6.) I lay an edit track over the original file, copy the simple tones that created earlier and paste them in the overlay edit track for each reference sound as the referenced pose morph 7.) I build my pose morph poses within C4D and save each one titled by the phonic sound required 8.) I create a sound effector for each pose morph titling each with the phonetic sounds 9.) I created an xpresso file that links the strength of each sound effector and use the area selection to pinpoint the center of the frequency track. 10.) I render out an entirely effective animation that is timed perfectly I'm sure it's not the easiest way, but it allows me to add an infinite number of pose morphs and I can modify the other non-speaking pose morphs with keyframes! Thanks for the ideas and I hope that this helps someone else down the line!
  6. Hi guys! First, THANK YOU so very much for helping get this far. I'm learning something new every day! Ok, I'm trying to do a lip sync for a character, but I'd like to set it up for simplicity. I've created pose morphs for all of the phonic sounds and started to use another method, BUT...I'm now trying to use some manner of driver so that the pose morph intensity is activated by a certain sound range. In other words, I'll take my original voiceover, edit it to my liking in my audio software and create "blip tones" within a certain range to control the pose morph that was made for each phonetic sound. IE, the sound "O" would be activated when the sync track emanates a 1,000Hz tone...and the sound "F" would be activated when the sync track emanates 2,000Hz tone and so on... Any suggestions of the best means to link these controllers with making my head explode? THANKS AGAIN!!!!
  7. I've tried using the bolt in cloner, as an instance and as a duplicate, but I cannot get the bolts to scale up from -1 to +1 while twisting into a predefined location in a sequence without keyframing. I have built a path and adhered the instances to a path and tried every manner of cloning, but they simply will not go in as a sequential action as I had hoped.
  8. Hello again all! I'm trying to get a handle on how to make this happen, but it absolutely eludes me at the moment. I have a box that is keyframed to flow into a scene at a specific point. I'm trying to use my plain effector coupled with the delay effector to have a row of bolts scale up out of nothing to screw-in around the perimeter of the box in a sequence....but the bolt refuses to cooperate. Is there a way to do this with effectors, or is this going to be an xpresso build? Think of a piece of wood that simply has a row of bolts that scale up to the correct size, move toward the wood and twist themselves in? What's the missing link here? THANK YOU!!!
  9. THAT'S PERFECT! Holy cow! That's EXACTLY what I was thinking!!!! THANK YOU!!!!!
  10. I don't think of them as exclusive of one another, but instead, I'm looking to find the simplest way to make the proverbial wheel roll. Sometimes, my logic outweighs my knowledge...and in those times, I turn to the experts here! Thank you!
  11. Man, this is a true sign that I'm getting old! I never even considered soft bodies! You must be going for sainthood or something! You've probably taught me as much about C4D as my college years taught me about business. THANK YOU!!!
  12. Hi again! I'm getting into the physics of C4D and am very impressed with the flexibility and breadth of tools...but I'm trying to get a better handle on dynamics and have been looking around for an answer to the best way to get this effect. Okay, so you might have seen in a video or movie where people have "dollar bill guns" that flip out hundreds of single bills in just a few seconds. I'm looking to create that type of effect but with playing cards. I've looked all over for a relevant tutorial....but everything appears to use emitters...and I'd REALLY like to use MoGraph and/or cloth dynamics to get the result below. Any help would be greatly appreciated!
  13. Man...I just read the manual section and learned that "re-root" was what I needed! THANK YOU SO MUCH for putting up with me! You guys are great!
  14. Actually, I found Regrow....but it destroys the previous setting and starts me from scratch. Is there any way to keep my settings when I regrow?

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