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    19.053 Studio
  1. I know. It's a just example for understanding methods for doing that.
  2. I haven't understood a solving. Okay, let's say I have 5 meshes with different LODs. What's next? How to do one rig for each mesh?
  3. Hey guys. How to make a polygon reduction for a rigged character? (For the LODs) If I apply the polygon reduction tag a rig is fade out. If I convert the polygon reduction tag to the editable object I see the strange mesh after done.



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