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Iwanttolearn

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9 Noble Beginner

About Iwanttolearn

  • Rank
    Cafe Junior

Profile Information

  • First Name
    Pontus
  • Last Name
    Design

Hardware | Software Information

  • C4D
    R21
  • OS
    64-bit
  • GPU
    AMD Ryzen 7 1700x/Geforce GTX 1080

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  1. Thank you, will check it out :)!
  2. Thank you very much for fixing the file! Also, that plugin seems really good, many thanks for the suggestion!
  3. Hello, I'm having a problem with animating a thread. What I'm trying to do is to animate between 4 different splines using matrix and inheritance. My problem is that when I put my 4 inheritance splines into 1 matrix and animate it, the splines doesn't go as I want. You can see it here in this pics. This is how I want the splines to go in the tracer: https://imgur.com/UxpMR00 But this is what I end up with: https://imgur.com/SGwRbd0 I've uploaded my scene file as well. I would really appreciate any help on this one. T
  4. Ok so I feel like an idiot right now but the illustrator file I tried to import to C4D was a jpeg image I saved as an illustrator 8 file. I did the create outlines on it and saved it - imported to C4D - works like a charm! Thank you very much for clearing this up and helping an idiot in need :).
  5. Yeah that make sense for text, thanks! The problem is that I get the same error when I have a illustration :/.
  6. Ah I see. Will upload a new file with a text logo. Can't upload the previous one (client work). But I get the same bug with this one as before. Any text or image illustrator file I import, I get a blank project in C4D. Here is the file. Thanks! Logo.ai
  7. Hello, I'm trying to import a illustrator file (logo) into my C4D Project, but when I import I get a blank project. I have saved the illustrator file as a illustrator 8 file when importing. (this is what I get when importing the illustrator 8 file). Anybody else experience this problem and have a solution? Thank you!
  8. I know being a student with a tight budget can suck a bit when it comes to paying for help (I'm a student myself ). But if you get the money for a Skype-session with Cerbera, do it :). Had a 2 hour Skype (ran into 3 actually) session yesterday and it helped me tremendously to see modelling in a new way. How to plan your modelling beforehand, how to get clean topology and great edge flow. I'm still a beginner and I'm going to model everyday from now on to get this handled (I feel your frustration learning this ). Ok this seems like a big sales post, but it's not. Just wanted to
  9. I looked over my original shape vs the ones you did and I can now see all the things I messed up with my shape, except the normals which I don't really understand. https://imgur.com/a/DkjpDOh - Here is an image where my original shape is on the left and your shape on the right. By looking at this, it seems like my normals are going in the right direction. Am I missing something here? Thank you!
  10. A big thank you for taking your time and doing this detailed help! I'm going to download the project file and look around a bit more :). Again, thank you very much!
  11. Thank you very much! The idea was to make some small animations for the drone and make it come to Life. Will check out the tutorials as a start :).
  12. Hello, Just wanted to see if anyone good at subdivision modelling could share their process for tackling a complex modelling object. I've been trying to model just the body of the DJI Mac 2 PRO drone, but as soon as I've modelled the basic shape and starting to change perspective views for background references, my brain turns to mush and I can't understand how to go on. So first I did model the shape from the top view. Then when I go to the front view, there are so many points and basically, my brain turns to mush and I don't get it. https://
  13. Thank you for the advice :). Yeah I was really trying to find something to complement more complex modeling in C4D. But you're right about sticking with C4D and learning it the hard way.
  14. Why I'm thinking about Fusion 360 is because right now I'm not that good at subd-modeling in C4D (I'm learning though ), and I'm thinking about learning some Fusion 360 as well for the more complex hardsurface modeling. I understand that the learning curve for Fusion 360 can be quite deep as well, but it feels like it would take less time to learn to model complex stuff than it would in C4D. With that said, I do think it's important to know subd-modeling to be able to animate any models you make so I don't discard learning subd-modeling.
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