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About Iwanttolearn

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    Cafe Ronin

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  1. I know being a student with a tight budget can suck a bit when it comes to paying for help (I'm a student myself ). But if you get the money for a Skype-session with Cerbera, do it :). Had a 2 hour Skype (ran into 3 actually) session yesterday and it helped me tremendously to see modelling in a new way. How to plan your modelling beforehand, how to get clean topology and great edge flow. I'm still a beginner and I'm going to model everyday from now on to get this handled (I feel your frustration learning this ). Ok this seems like a big sales post, but it's not. Just wanted to say that if you get the cash, then book a learning session! Edit: I saw your image of the axe topology and before my session I would have told you that the topology looked alright. Now after, I could see a lot of small areas where problems could happen.
  2. I looked over my original shape vs the ones you did and I can now see all the things I messed up with my shape, except the normals which I don't really understand. https://imgur.com/a/DkjpDOh - Here is an image where my original shape is on the left and your shape on the right. By looking at this, it seems like my normals are going in the right direction. Am I missing something here? Thank you!
  3. A big thank you for taking your time and doing this detailed help! I'm going to download the project file and look around a bit more :). Again, thank you very much!
  4. Thank you very much! The idea was to make some small animations for the drone and make it come to Life. Will check out the tutorials as a start :).
  5. Hello, Just wanted to see if anyone good at subdivision modelling could share their process for tackling a complex modelling object. I've been trying to model just the body of the DJI Mac 2 PRO drone, but as soon as I've modelled the basic shape and starting to change perspective views for background references, my brain turns to mush and I can't understand how to go on. So first I did model the shape from the top view. Then when I go to the front view, there are so many points and basically, my brain turns to mush and I don't get it. https://imgur.com/a/OO5KmYf https://imgur.com/a/B2Oqjyi (The images are a bit bright because I'm having some weird bug where I can't lower the transparency). I can look at a model and figure out how the typology could look like, but then when I model it and start to change different perspectives, I get so confused by all the angles and points. So what I'm really trying to figure out is what's your process when it comes to more complex models? I'm 100% sure I'm just doing it the wrong way somehow. I've also attached the project file if you want to take a look. Thank you! C4dCafe.c4d
  6. Thank you for the advice :). Yeah I was really trying to find something to complement more complex modeling in C4D. But you're right about sticking with C4D and learning it the hard way.
  7. Why I'm thinking about Fusion 360 is because right now I'm not that good at subd-modeling in C4D (I'm learning though ), and I'm thinking about learning some Fusion 360 as well for the more complex hardsurface modeling. I understand that the learning curve for Fusion 360 can be quite deep as well, but it feels like it would take less time to learn to model complex stuff than it would in C4D. With that said, I do think it's important to know subd-modeling to be able to animate any models you make so I don't discard learning subd-modeling.
  8. Hello! Discovered Fusion 360 a few days ago and got curious about how many of you folks working in the motion graphics industry using any CAD modelling for your hard surface modelling jobs? An example where I could see myself using Fusion 360 instead of C4D Subd-modelling would be if I wanted to model something a bit more complex, like a camera with lots of small details or anything else that requires a deep knowledge of subd-modelling to model it accurate and fast. It just seems like if you knew both CAD and subd-modelling, then you could get the job done much faster in a CAD program than in C4D. But I guess the problem then with CAD models would be the typology once you import it to C4D for texturing/animation. So my question is really: How many of you are using CAD (like Fusion 360) in your workflow for modelling hard surface products? Thanks, IwantToLearn
  9. Update: So I figured out a way to do this and wanted to share it with you guys. I found a very good tutorial on this problem. Around 4:50 into this video you'll see him put the growth into a volume builder/mesher. That's what I did. So I would have 1 plane as my ground, then the growth on top of this. That way I can have the ground in one color and the growth in another color. Hope this helps anyone with the same problem I had.
  10. Forgive me if this is in the wrong section, I think this belongs to the Octane section though. I'm using fields in R20 and I'm trying to change color on the growing part in Octane render. I've attached an image to show what I mean. I would like to make the growth into another color. I've scratched my head for hours, watching tutorials but can't seem to figure out how I would go about doing this. Any help would be very welcome. Thank you!
  11. Update (solved): Thank to Hobbyist post in this thread, the issue is solved. For anyone having the same issue, this is the way to go about it. Right click on the footage in after effects - Interpret Footage - Main. In there, go to Assume this frame rate: and change this to the frame rate you exported in.
  12. Sorry, will post in right section in future threads I make.
  13. That's a very good point I haven't thought of. Will look into that. Thank you!
  14. Hello, I have this very annoying problem in C4D where I can only render out in 30 fps. Even if I change the project settings fps and output settings fps to something else (24 for example), I still get 30 fps as a result. I render out in PNG and import to After Effects. Has anybody gotten this problem before and know how to fix it? Edit: I'm starting to wonder if this could be because I'm on a student license? Thank you!
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