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jmarco

Regular Member
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jmarco last won the day on March 8

jmarco had the most liked content!

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45 Noble Beginner

About jmarco

  • Birthday 08/03/1975

Contact Methods

  • Website URL
    https://sites.google.com/view/aboutnoises

Profile Information

  • First Name
    João
  • Last Name
    Marco
  • C4D Ver
    R20.026 Studio
  • Location
    Portugal
  • Interests
    Art, Movies, Books, Music, Sound, Life!

Recent Profile Visitors

301 profile views
  1. I want to try that. Thanks... ... João Marco
  2. @teknow ... That was great, Ron. Thanks a lot. You did use some kind of magic in there. ... But, sorry, the MultiShader does a similar job with a cloner... using only one clone and one material. I think if that is possible with the MultiShader, there must be a way. ... Looking to your xpresso web (XW for its friends) can you explain that a little better, if you have some minutes, of course. That's a great job. ... Thanks a lot. ... João Marco
  3. @anglereserve ... Thanks for that... Yes, those are great lessons... My thing here is more a artist point of view than a technical problem... I have much to train... that's for sure. ... Great launcher... great ant, by the way... you have super-modelling-skills. ... Thanks for showing that to us all. ... Cheers. ... João Marco
  4. Hello, Don @teknow ... I want ten clones (but just an object child of a cloner) with ten different seeds... ... I that possible that way? ... Thanks. ... João Marco ... Something like this... in this case 15 clones with the same seed... I want 15 with different seeds.
  5. Hello, @Hrvoje! ... Well... I want a Cloner to have 10 clones, for example... I want a material with a noise texturing those clones. ... But ... I want each clone to have different noise seeds... with the index of those same clones driving that seed. ... Ex: clone indexed 0 - noise seed 0 clone indexed 1 - noise seed 1 clone indexed n - noise seed n ... As in my "Crying Floor". Those tiles with the same noises... but all with different seeds... ... Was I clear...?! I hope so... :-) ... Thanks in advance. ... João Marco
  6. Is there an xpresso way to get different noise seeds in different clones based on its index? I'm sure there is... Thanks a lot. ... João Marco
  7. Ideas? ... I think tiles should be less even... more rough...
  8. @Cerbera ... One step further...
  9. Hello @Cerbera ... Not Close enough... but something to look at... ... I'll come back later to finish this. ... Cheers. ... João Marco
  10. @Cerbera... Now that's a good challenge... ... Hummm let me do that... well, try it... :-)
  11. @Hrvoje ... just like this... ...
  12. Hello, @Hrvoje ... In fact there are four different tiles in there. And four reversed... with 8 different in total... ... If you take a closer look you will find them... ... But this is only an experiment... nothing fancy, just a free ride... ... Thanks for watching. ... Cheers. ... João Marco
  13. Hello. ... A floor textured with some noises. Four layers. ... In my modest opinion, noises open a new world... Although textures are a great start, or substance has great weapons, I think that if we could understand noises in a deep level, C4D will open really big doors to your imagination. ... I really should have much more time with this... ... Thanks for watching. ... João Marco ...
  14. Hello, you all... ... Just a Sun...! Made only with noises... and a Sphere. Layer upon layer... and lights... seven of them. ... Cheers. ... João Marco ...
  15. I think alpha pass is always another file. Alpha is not transparent, but black and white to compose as an alpha channel. More info: https://help.MAXON.net/us/#DRENDERSETTINGS-RDATA_GROUP_SAVE ... Cheers. ... João Marco

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