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jmarco

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Everything posted by jmarco

  1. Hello, again. ... Very nice, mr. Where it will be shown? ... I'll travel into europe this summer... ... Please keep showing this. I'd like to see it finished and working in an exhibition ... Thanks a lot. ... Cheers. ... João Marco
  2. @mcdeimon ... Hola, iberian. :-) ... Yes, Houdini, must be learned right now if you want to explode something. ... I it must be C4D's next step. Or they will lose some artists to SideFx I'm sure of that. Blender starts to grow in quality and simplicity, too. ... C4D are the best software to learn and to achieve great result fast and simple. But Those SideFX guys are not joking. They will capture lots of VFX artists for sure. ... Cheers. João Marco
  3. Thanks, @anglereserve. I've got an eye on them... ... In this video you got great stuff, too... ... Cheers. ... João Marco
  4. I want to try that. Thanks... ... João Marco
  5. @teknow ... That was great, Ron. Thanks a lot. You did use some kind of magic in there. ... But, sorry, the MultiShader does a similar job with a cloner... using only one clone and one material. I think if that is possible with the MultiShader, there must be a way. ... Looking to your xpresso web (XW for its friends) can you explain that a little better, if you have some minutes, of course. That's a great job. ... Thanks a lot. ... João Marco
  6. @anglereserve ... Thanks for that... Yes, those are great lessons... My thing here is more a artist point of view than a technical problem... I have much to train... that's for sure. ... Great launcher... great ant, by the way... you have super-modelling-skills. ... Thanks for showing that to us all. ... Cheers. ... João Marco
  7. Hello, Don @teknow ... I want ten clones (but just an object child of a cloner) with ten different seeds... ... I that possible that way? ... Thanks. ... João Marco ... Something like this... in this case 15 clones with the same seed... I want 15 with different seeds.
  8. Hello, @Hrvoje! ... Well... I want a Cloner to have 10 clones, for example... I want a material with a noise texturing those clones. ... But ... I want each clone to have different noise seeds... with the index of those same clones driving that seed. ... Ex: clone indexed 0 - noise seed 0 clone indexed 1 - noise seed 1 clone indexed n - noise seed n ... As in my "Crying Floor". Those tiles with the same noises... but all with different seeds... ... Was I clear...?! I hope so... :-) ... Thanks in advance. ... João Marco
  9. Is there an xpresso way to get different noise seeds in different clones based on its index? I'm sure there is... Thanks a lot. ... João Marco
  10. Ideas? ... I think tiles should be less even... more rough...
  11. @Cerbera ... One step further...
  12. Hello @Cerbera ... Not Close enough... but something to look at... ... I'll come back later to finish this. ... Cheers. ... João Marco
  13. @Cerbera... Now that's a good challenge... ... Hummm let me do that... well, try it... :-)
  14. @Hrvoje ... just like this... ...
  15. Hello, @Hrvoje ... In fact there are four different tiles in there. And four reversed... with 8 different in total... ... If you take a closer look you will find them... ... But this is only an experiment... nothing fancy, just a free ride... ... Thanks for watching. ... Cheers. ... João Marco
  16. Hello. ... A floor textured with some noises. Four layers. ... In my modest opinion, noises open a new world... Although textures are a great start, or substance has great weapons, I think that if we could understand noises in a deep level, C4D will open really big doors to your imagination. ... I really should have much more time with this... ... Thanks for watching. ... João Marco ...
  17. Hello, you all... ... Just a Sun...! Made only with noises... and a Sphere. Layer upon layer... and lights... seven of them. ... Cheers. ... João Marco ...
  18. I think alpha pass is always another file. Alpha is not transparent, but black and white to compose as an alpha channel. More info: https://help.MAXON.net/us/#DRENDERSETTINGS-RDATA_GROUP_SAVE ... Cheers. ... João Marco
  19. Great yang script, Don! ... You can count on me to learn and kick up some Python! Start That thread. I'll be threre. ... Mike Udin youtube channel is really great to start... well, he speaks russian but it can be very clear, although. I do not speak russian at all. ... João Marco
  20. Hello, Fandango. ... Are you looking for this? ... Cheers. ... João Marco
  21. Hello, @bobc4d. ... Well.. I didn't bring H17,5 to this forum, but that's right. Houdini is a fantastic software, with some problems at artist level, but they are working on that too. ... If topology and UI become more friendly I think most of c4d users will start to learn it. It's too much techology in one program, in the positive way. ... I've watched the SIDEFX fantastic apresentation, almost as a surprise. So many good news. I wish MAXON could awake up sooner than later. ... H18 will be even better. In October we will see that, for sure. ... Cheers. ... João Marco
  22. Hello, Alexander. ... Yes, I'm doing that. But for me, without a learning structure, is not as easy as it should be. ... Thanks a lot for you that link and for your support. ... Cheers. ... João Marco
  23. I'm still watching your model... it's really fantastic. Almost magical... ... Congrats!!
  24. Thanks, Cerbera. ... I'm testing myself for a long run. Modelling is an art. I can model simple things, as the house I've done last year - here. But this organic shapes are the way to go. The most difficult part is to understand where to begin... then where to go... then rethink... redo... and finally: delete and start again... ... That is something very abstract and not an easy task... ... This hammer is an object that maybe I could do right if I make it again, maybe three or four times... ... But this is an art by it self... ...
  25. I'm back, @Cerbera ... My first hammer... ... Please, take a look! That could be much better!! What do you think? ...

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