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  1. Hi all, First of all my apologies to everyone I didn't responded to in other treads or in DM's. I ran into some personal issues. Nothing to bad, but it caught my attention. Second of all I have a question regarding the file in attachment. I have set a selection on the model. I want to chamfer the edges (5 subdivisions, 0.05cm distance). But only the selected edges. The rest needs to be a hard corner. What's the best way to do this? FYI, you can use a image of a BOSS Distortion DS-1 guitar pedal as reference image. That's what I'm trying to replicate. Many many thanks for your time and input. Regards, Pieter BOSSDS1-0001.c4d
  2. Hi all, another day, another question! Someone has any idea how to make the objects (touchpoints) follow the curvature of the surface in Z axis without rotating the touchpoints around itself? When I use a spline wrap the touchpoints starts bending. The idea is they have to be straight. While only following in the Z axis. When I use a constraint tag they stick to the surface but don't follow the curvature nicely So basically stick out more or less depending on the curve of the surface. Many many thanks for your help. Regards. P. Download from Google Drive
  3. Excellent. No worries about the delay. You helped me out a lot! Thanks mate.
  4. If you are new to modelling you should definitely look for 'shepard oneill' on youtube. He has a several Sub D modelling video's that can help you model something like this. You get direct result with watching the video's so it's very satisfying? Why do you need the teapot? Client or just for fun?
  5. You can only get that with bridging or somehow melting them together. Make a new one as suggested ans make sure you have equal polygons in both objects so you can bridge or weld the points together. Then you can make the melting as sharp as you want with making some control cuts. That's how I would do it.
  6. Boole object you should stay away from as much as possible. Best thing is make 2 openings I think, 1 in teapot, 1 in the sprout. And then bridge the polygons together if you have an equal amount.
  7. Can't you just bridge the polygons of the 2 openings?
  8. Hi Dan, Thank you for your quick respons. It's an add-on for a commercial project. So commercial yes. It's actually for a still shot render in Keyshot afterwards. No animation is required. Doesn't need to open or doesn't need to show its contents inside. It's purely for adding to product shots renders. Much appreciate your help! Greets, Pieter
  9. Hi all, I'm having a questions about the picture in attachment. Someone wants me to model this but I don't even have a clue where to start. I tried with a box, stuffed it with a collider object and put a cloth tag on it and then dress'o-matic the box. But it didn't even came close to what I want. Any tips putting me in the good direction? Maybe a link or something towards a good tutorial. I can't find something that leans toward my picture. Much appreciate your help! Regards, P.
  10. Thank you for the advise 3DKiwi. Much appreciated. It worked!
  11. Hi all, I'm having an urgent question for assistance. I have a wine bottle conical (top is a bit wider then bottom) shaped and want to create a label that exactly fits the selected polygons. But when I try to UW unwrap my selected polygons I get ALL polygons which is not what I want. Any tips for me please? Regards, Pieter Your help is much appreciated by the way! WineBottle.c4d
  12. Hi all, I'm having a problem constraining an object to a polygon selection. I tried using the constrain with clamp option (tie to surface) but it doesn't seem to give the desired effect. The polygon selection is controlled by a joint. I want the object to follow the position and rotation of the polygon selection. Is that possible and can somebody explain me how please. Thanks. Much appreciated. Regards, Pieter
  13. Hi Bezo, Many thanks for your quick response and for your help. So if I interpret your awnser right it's important for me to imagine the subdivisions I'm gonna need in the beginning of the project. So I don't have to cut up the round outer shape to much. Do I understand it clearly? Regards, Pieter



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