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locoboii

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Posts posted by locoboii


  1. Does anybody use substance materials in c4d? I just have downloaded a 30 days substance trial (I only have tried alchemist sofar) and the textures are really looking impressive and are being shown in real time. But whenever I export a texture as a sbsar file and load it into c4d to render it with physical I get a really disappointig result. How could I improve the substance alchemist to c4d workflow?

    c4drender.jpg

    substancealchemist.jpg


  2.  

    On 3/14/2020 at 3:13 AM, Cerbera said:

    It's a very similar principal to those sort of tutorials, but you'd start with a cube of enough resolution to give you the seams, make it editable, set the seam selection, then subdivide the mesh by 1 or 2 levels, and run a soft body sim from there. I'm just about to turn in for the night, so I don't have time to go  through it in detail now, but will pop back to do so over the weekend if nobody beats be to it...

    I just had time to try it with soft body inflation and a vertex map and it worked perfectly except the cube is too smooth and has no wrinkles at all. I tried using a displacer with noise but dont get any good results. How could I add some nice wrinkles?

    pillowcube.c4d


  3. Hey Guys!

    I really need your help with a current C4D project.

    So I'm trying to render out an underwater scene with animated jelly fish (275 frames) but as soon as I hit the render button C4D needs 20HOURS!!! for one single frame even though the guy in the tutorial renders the scene with the same settings within a few minutes

    I use global illumination, blur and basic lightening. I tried to turn gi off and simplify the scene but it will turn out crappy. For the materials I use luminance, transparency, reflectans and alpha. I really would appreciate your Help.

    Heres the tutorial:

     

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