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Everything posted by vanderleden

  1. Hello all I'm not a web developer and as such my opinion probably sucks but the new gallery is as worst as the old and mediocre in terms of user experience as I said, only my opinion don't ask me how to make it better I am not creative enough for website gallery developments but it needs something "WOW" or the X factor if you will have a great weekend cheers
  2. Hi nope, only Bodypaint R19 I could reinstall Cinema but... all the settings I don't try to think of that nightmare (preferably not)
  3. my very first installation of C4D the preview thumbnails of a saved *.c4d file worked just fine had to reinstall macOS and after that C4D I can do what I want in the settings but the file preview in Finder windows macOS isn't showing up it just shows like this Finder window settings the settings pane inside Cinema 4D don't know what to do Cinema4D settings wherever the file is saved it shows the preview in C4D but not anymore in Finder window Finder settings to show previews (it works with all sorts of files like jpeg but not the c4d anymore)
  4. I couldn't make up my mind about the flooring so here are two versions enjoy
  5. thanks great you like it I was inspired by some LUTs in Sci-Fi movies
  6. give it try there https://www.cgtrader.com/freelance-with-us or browse freelance projects https://www.cgtrader.com/3d-modeling-jobs/browse I have no idea but maybe worth a look (?) upload your stuff there, too, so folks get to see your work and no costs running a website ps. my intention is not to promote any commercial website as I'm not affiliated with any website at all but to help you find work good luck you deserve it anyone deserves it
  7. just had a look at your website you definitely do need to amp-up your website because it's very hard for someone to grasp your skill if an agent is visiting your site they close it down on the intro page
  8. same here gave up LOOONG time ago because I realised that I'm useless with 3d stuff now hobby only
  9. I had a brief look but need more time it does look promising but until you know more I wait what you think
  10. I get you I'm trying my luck a bit more with Bodypaint then, I think it's not too bad BFF, have you tried this? https://github.com/GeometryCollective/boundary-first-flattening
  11. good to know nothing is perfect.. huh?
  12. do you guys remember when MAXON released a free version of Cinema 4D R7 some ages ago on 3D World Magazine ? it's interesting how C4D matured over the years to the question, I don't know, either - but interesting that R9 was already a 64bit version (2007-ish ?)
  13. on the contrary with unbiased render engines like Redshift or Cycles if I'm correct irradiance caching is not used or "somewhat of a maybe" and it's not always explained but only that one is better than the other and still it's the same architecture under the hud with different labels and colours the latest thing is AI integration in some engines like what I know of in Iray but most likely beneficial only in conjunction with proprietary hardware
  14. could it be that you have PBR materials mixed with standard native materials
  15. this was 128 samples rendered on a Mac mini CPU in 20 minutes wanna try next the Sci-Fi corridor scene
  16. like @Fastbee says in Unreal Engine and use a screen capture blueprint to record the animation (?) but depends on the screen resolution I guess - bigger monitor bigger resolution
  17. maybe something like this? see project you can set the animation as long as the animation should be it's very basic with textures but you sure can use your own or I try to make a procedural shader for you only thing is will it work with your render engine maybe it helps a little infinity.c4d use a noise texture and add a lot of fancy stuff edit offset v as a scroller as if you would drive along you could repeat objects with a particle object emitter so it looks random
  18. splendid you did it THANKS for your help
  19. you know more about this than I do the render output is PNG and the viewport render is the same problem this is too weird for such a product but the cycles4d forum is a nightmare and I stopped using it because the staff seems to be in hibernation mode for a prolonged time and questions NEVER get answered I hope someone reading this has a solution to this colour problem
  20. I plan to use this setup for a shadow catcher rendering project included cycles renders oversaturated I have no idea why that is can someone have a look and maybe knows an answer how to fix this? Cycles Node Editor Faulty Colour Output ( ? ) original correct colour in background reference I use the Cinema4D background object as reference Cycles does not show a background like the Cinema 4D background object background compositing.zip
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