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wbeh

Maxon
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  • First Name
    Wilfried
  • Last Name
    Behne
  • C4D Version
    R20 Studio

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  1. Yes, usually in those cases the shader compiler (of the gpu driver) failed. Either due to driver bug or because the shader was too complex for the driver to handle (which could be a driver bug too, as the capabilities the driver claims being able to handle are considered). Best regards, Wilfried
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