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cj bravo

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  1. https://drive.google.com/open?id=13PBCJSRgU25xnxVsXDEYqvFv6JmDQOJr
  2. Hey there, trying to deform object with mesh and collision. it works well on viewport but not showing in renderer... any thoughts ? thanks, CJ.
  3. the clones have a close-off end , yes indeed... how'd I get the pic on the left with that kind of clone? can I fill it in some sort without rebuilding the thing? or how would I fill the single object I made the clone from...
  4. in the pic is the original object. eventually I jsut used a simple swipe with the spline shape to subtract is from the yellow plane. But, it would be nice to know if theres a way to fill that orange object - the cloned links i mean, which have a thin shell and are hollow - so when I used boole it wouldnot leave shell marks instead of hollowing the whole thing out. think of the ojbect as a cookie cutter...
  5. Hey there, I've used a boole to subtract object A from B. is there an elegant way to separate them to two objects instead of the one boole? thanks, CJ.
  6. Hey there, tying to subtract object A from B. object A is polygon which is hollow inside, so when I use Boole it looks funky.. so how can I fill up the polygon object so when I subtract it the boole would seem as a full object was subtacted from it. I tried cloth surface but not good results...
  7. oh. basically im trying to model that lathe to the shape of the object next to it so I can easily roll it down with the bend def. Any suggestions on how to do that? the upper rim has some round edges at some point which Im not sure how to achieve..
  8. sorry, here: https://drive.google.com/open?id=15e922Q6wNbOUm1IPvKaZSi07IuPW_uKQ
  9. it is weird.. https://drive.google.com/open?id=1tHZ0tELj-Eoe4Zl2dFfHq04xO9qWpukf
  10. how come it works in this case?
  11. Hey there, why can't I extrude the selected polyongs?? It worked before, why not now? file: https://drive.google.com/open?id=1tHZ0tELj-Eoe4Zl2dFfHq04xO9qWpukf
  12. ugghh so by looking at your file I need to pay attention to the following- order of tags in line, put corr-def with lathe in null group and apply changes to corr-def AFTER I apply material to selection?



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