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Garcia Loic

Regular Member
  • Content Count

    4
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0 Noble Beginner

Profile Information

  • First Name
    Garcia
  • Last Name
    Loic
  • C4D Version
    20.057 Studio
  • CPU/GPU
    1080TI
  1. Hello, I have these two Objects With a Spline controlled by an IK spline, I get this result : I then use a Cloner and a circle spline, to multiply the small shape around the Sphere and which blends into the main cylinder. I want to control the whole thing afterwards, by a second Spline Wrap. But I get this result. Why, and how to remedy it? The hierarchy of my objects seems correct to me. I want to keep all the spline control elements. Tentacle 02.c4d
  2. Well, I give up. Two days I've been on it. I've tried other solutions, but as soon as I add dynamics inside Spline Wrap, it doesn't react correctly.
  3. I've been thinking about it. But I would like to keep control over the movement. By playing with the friction of the hair collider Tag Moreover, the tentacles do not fall on the visible sphere, but on a second, which is invisible. By changing the scale of this second sphere the tentacles are expanded But I tried anyway. I left the form in its place. Launched "Calculate" in the Cache tab and waited for the end of the caching. The Dynamic Cache box is checked. I'm activating the Spline Wrap. And I get this result. Unless I don't do everything right. It doesn't seem to be working. I uploaded this element. If anyone wants to take a look.Cheshire Cat xx Tentacle.c4d
  4. Hello, I have this Object. Tentacles are generated by the hair. They fall on the Sphere with Hair Dynamics and a collision tag on the sphere. I placed the sphere under the cylinder, to take advantage of gravity, and that the tentacles fall on the sphere. They are not fixed, they move on the sphere. Then I want to take all this Object in a Spline Wrap, to be able to move it, to animate it. But the tentacles fall down once in the spline Wrap. And no longer surround the sphere as in the original object. How to preserve the original dynamics of the object.
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