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bobtiki

New Member
  • Content Count

    4
  • Joined

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  • Website URL
    https://vixenlabs.com

Profile Information

  • First Name
    Mark
  • Last Name
    Boszko
  • C4D Ver
    R20.026 Broadcast
  • Location
    Seattle, WA, US
  • Interests
    Experienced in 2D, beginning learner in 3D. Filmmaking, explainer videos, architectural modeling.
  1. bobtiki

    Relief object: How to improve detail?

    I ended up splitting it into quarters to get better resolution, and then combining them. Smoothing it helped a bit. It's a crazy number of polys and it's bringing my laptop to it's knees, but it's working for what I need to do.
  2. I'm aiming to take an image and create a relief object with high resolution features, so that I can 3D-print it. However there are a lot of jaggies in my relief object, and I'm trying to figure out a way to make the relief more detailed. I've attached the image and a screenshot of the relief object in C4D. The original image file is 2000x2000px, and I've made the relief object 20x20x0.5cm (the correct 3D printing size). The relief object Width Segments and Depth Segments are both set to 1000. As you can see in the first C4D preview, the image is rather jaggy along curves, and it's not reflecting the full resolution of the image. If I crop a small piece of the original image and make a relief object out of that (third image), it looks a lot better, I assume because those 1000 samples are spread out over a smaller surface. So, is that the answer — to split it into smaller chunks and merge them together after import? Or is there some way to increase the sampled resolution without splitting it? Follow-up question: if the answer is to split it up, what would be the best way to combine the segments into a single surface afterwards?
  3. bobtiki

    Clone random objects from set

    That gives me a good start, thanks Jed! I was kind of envisioning keeping the original media case models in an exterior file, but I'll figure that out later. I can at least use this to start working on randomizing, placing them, and calculating the length to fit each shelf. Thanks, Vizn. That seems like a bit more manual fiddling than I'd like to do, seeing as how I have over 3,000 shelves to fill. I do appreciate the answer, though!
  4. I'm making several shelving units, and my goal is to fill each shelf with a random selection of models of video media (DVD, Blu-ray, VHS). Would you have suggestions as to the best way to go about this? Each media type is a different width, and I would want them spine toward the front, and aligned to the back of the shelf. There is a notch in the shelf so that some of the media can be tilted back with the face out (see my sketch, attached). My initial thought is to create each model with the origin at the back left, and just save a different model for each of the face orientations. Is there a way to randomly fill the shelf with these models, accounting for the width of each model, so that the next random model sits right next to the previous one? I'm thinking something with particles or in the mograph module, but I'm relatively new to C4D, so I'm not very familiar with those yet. Or would this work better as a Python script? I'm familiar with Python, so I'm sure I could figure that out, but I suspected there might be an easier way to try first. Thanks for any suggestions on how to tackle this! MB

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