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About DSeow

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    Cafe Junior

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  • C4D
    R18 Studio
  • OS
    Mac OS
  • CPU
    2.3GHz Intel Xeon W
  • GPU
    iMac Pro
  1. Thank you for the file! I will try to work something off it - Many thanks
  2. Ahhh i see...Don't have R21 so too bad for me! Can I ask again - Any way to go the effector route? To circumvent the curvatures? Thanks!
  3. Good point with the mixed items size issues. It will probably be one item for each scene, and different items will vary with scenes. Thank you!
  4. Thank you but i will be having like game consoles, mobile phones and other devices as the dominoes, and not dominoes per se..
  5. Sorry can I ask what method 'force fields' is? I am trying to avoid dynamics as my clone object could be something with very heavy mesh. I am afraid if the scene gets too big it will have computing issues..
  6. Hi is there any way I can animate dominoes falling (Basically just basic rotation) with Mograph effectors? My problem starts when I have to curve the lines in specific ways and I can't use the regular effectors falloff shapes. Many thanks! Clone_Dominos.c4d
  7. Hi they are willing to change the fonts so I don't have to force this to make it work! Now I get to choose a font that works with the 'easy cheaty' method. Many thanks!
  8. I am sorry - that was probably a silly question.. Appreciate any other tips/ suggestions at all thanks!
  9. Yes, but will it work say - just like using MoText, that I can also muck around with the connect function, type of Caps, like quadrangle and 'regular grid' etc? The font looks too thin to be able to handle all that before the mesh starts breaking like mad..
  10. Hi I have this problem whereby I need to make some basic looking balloon text as seen in the 1st pic, which I had managed something decent with the usual MoText with connect/ hypernurbs or subdivision surface method... However, I have to use this specific brushstroke-like font (Macbeth) which cannot work (makes too complex geometry) and so I have tried the standard extrude path/ spline method. I cannot make it 'balloony' enough with the really simple fillet cap method, and also want to not get into any cloth dynamics or other complex methods, which I have researched that it will no
  11. Thanks CBR! I think you've broken it down quite nicely - yes this is probably something more abstract than based on real technology but made to look awesomely realistic - thanks to the renderers. And I agree there's no getting around the 'hundreds of cloners/ simple primitives' which should not be crazy hard since its somewhat abstract. Many thanks again!
  12. Hi All, I know there's no one size fits all answer for this, but can I ask if anyone has any effective manner of achieving this look? Maybe in terms of modelling/ texturing? Thanks!
  13. Gosh! Works like a charm! Many thanks to jed and Cerbera!
  14. Hi I have a silly question - is there a way to delete all 'missing' texture tags at one go? Without having to shift select manually...
  15. Really wonder what's the point of even coming up with ProRender?
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