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DSeow

Regular Member
  • Content Count

    13
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About DSeow

  • Rank
    C4D Cafe Junior

Profile Information

  • First Name
    Desmond
  • Last Name
    Seow
  • Location
    Singapore

Cinema 4D Information

  • C4D Ver.
    R20.026 Studio

Hardware Information

  • CPU/GPU
    iMac Pro
  1. Hi they are willing to change the fonts so I don't have to force this to make it work! Now I get to choose a font that works with the 'easy cheaty' method. Many thanks!
  2. I am sorry - that was probably a silly question.. Appreciate any other tips/ suggestions at all thanks!
  3. Yes, but will it work say - just like using MoText, that I can also muck around with the connect function, type of Caps, like quadrangle and 'regular grid' etc? The font looks too thin to be able to handle all that before the mesh starts breaking like mad..
  4. Hi I have this problem whereby I need to make some basic looking balloon text as seen in the 1st pic, which I had managed something decent with the usual MoText with connect/ hypernurbs or subdivision surface method... However, I have to use this specific brushstroke-like font (Macbeth) which cannot work (makes too complex geometry) and so I have tried the standard extrude path/ spline method. I cannot make it 'balloony' enough with the really simple fillet cap method, and also want to not get into any cloth dynamics or other complex methods, which I have researched that it will no
  5. Thanks CBR! I think you've broken it down quite nicely - yes this is probably something more abstract than based on real technology but made to look awesomely realistic - thanks to the renderers. And I agree there's no getting around the 'hundreds of cloners/ simple primitives' which should not be crazy hard since its somewhat abstract. Many thanks again!
  6. Hi All, I know there's no one size fits all answer for this, but can I ask if anyone has any effective manner of achieving this look? Maybe in terms of modelling/ texturing? Thanks!
  7. Gosh! Works like a charm! Many thanks to jed and Cerbera!
  8. Hi I have a silly question - is there a way to delete all 'missing' texture tags at one go? Without having to shift select manually...
  9. Really wonder what's the point of even coming up with ProRender?
  10. I'm on 20, did exactly the same thing, reloaded, restarted etc etc but still the trees happily stayed on. Maybe a bug perhaps? Can't solve it...but thanks!
  11. Hi am new at Prorender, had to use it for work and can't do Octane or Redshift on my Mac so here goes. I am doing a basic setup/ render with some reflections on PBR materials, but I realised there's a default HDRI scene of trees that I can't remove. I've tried 'Environment override' on the Viewport>Enhanced openGL>Reflections setting and also Editor>Reflectance Preview directly on the material, tried adding Sky/ Physical Sky (as a hack) from something I read somewhere but to no avail. Kindly advise thanks!
  12. Hi, this is probably a very noob problem but I don't know how to solve it. I have my floor material set to Reflection(Legacy) with just about 7% roughness. And it buzzes like mad. Is there a simple way to just stop the buzz without going into sampling, anti-aliasing settings etc? Thanks buzz.mp4
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