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varval

Regular Member
  • Content Count

    7
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2 Noble Beginner

Profile Information

  • First Name
    Javier
  • Last Name
    Varela
  • C4D Version
    19.053 Studio
  1. I will, thanks so much again
  2. What a stupid mistake... I thought of that at the very beginning when I first saw the problem, but I guessed that none of the lights would lit then; so moved on in the wrong direction and then forgot. Thanks so much, guys. I've been trying to solve this for a couple of days now. I even tried moving to an image-based lighting version, but the results were not that good looking.
  3. Hi All, Hope someone can help with this, I googled for a fix and found some advice, but doesn't work for this. I´m trying to make a mall's interior render. I'm using lights in a cloner object, cloned on some of the building's ceiling polygons at each floor, to illuminate it. The problem is that some of the cloned lights don't lit the scene. I've already deactivated "render instances" as advised everywhere. I've also tried using instances of the light inside the cloner, and changing the cloning mode from "iterate" to "blend", but I can't get it to work. Please see attached renders of both right and left side of the mall´s corridor and a .c4d file. Thanks in advance. The left side (above) doesn't have as many lights as the right side (below), because it's not that visible in camera, but still, not all of them get lit, especially at the top floor... Shot_06_TakeTheStore_C4Dcafe.c4d
  4. Thanks! it has improved with the help of both of you!!
  5. Hi HSrdelic, teknow Both solutions work fine, although using the strawberry's point selection straight away as the link in the hair, is much quicker. I can't often help surprise myself, how the most obvious solutions frequently are just in front of me, but can't imagine of them. Please see below a render of the strawberry so far. Thanks so much for your help!
  6. Hi HSrdelic, Thanks, maybe I should have introduced myself somewhere in the forum, I guess there is a designated place for that! I downloaded your file and tried the suggestion, but I can't get it to work. Maybe it's because my Cloner is set to Object mode -the strawberry, with a set of vertices for the seeds- (not as Linear in your file). I just get a bunch of offset large white cubes that surround the strawberry... I've been reading the C4D help about the Matrix object, but I still don´t get to know how to make the "white cubes" matrices, become the cloner's geometry as per your file :/ Would you be so kind of having a look at my scene below? I've now uploaded a low-poly version. Thanks! Shot_09_LowPoly.c4d
  7. Hi all, I did a search for "hair + clon" in this sub-forum but didn't find anything, so I'm opening the subject in this thread. Basically, I'm building a strawberry close-up, but tiny individual "hairs" should grow from each seed. I've put a master seed in a cloner then I've put the cloner in a Connect object then I added hair to the Connect object - not the master seed - I've tried several Root options for the hair, including "UV grid", where I have UV spacing and variation options, with no success. The hair seems to spread irregularly among the seeds; some have none, some have more than one hair, and I wish I also was able to grow them only form the top of the seed. Ideally, I would like to use hair to randomize it, instead of modelling it in the master seed. I tried to attach the C4D file too but it's over the max 1.97MB (2.4MB Zip file) Any ideas? Thanks!

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