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Ben Glasspool

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  • Content Count

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Profile Information

  • First Name
    Ben
  • Last Name
    Glasspool
  • C4D Ver
    19.053 Student
  • Location
    London
  • Interests
    Motion Design, Simulations, ragdolls and skating

Recent Profile Visitors

213 profile views
  1. So I'm trying to follow this tutorial for crowd simulation At 5 minutes in, he uses a Point Cache on a correction deformer to cache the animation. When I try to cache it in the same way it says it has cached the animation but when I move it to the static mesh it either doesn't work at all or swaps between two frames with the mesh stretched. Anyone know what im doing wrong? Cheers, Ben
  2. Im trying to use the advection system from explosia Fx to move particles. I can do it with the standard explosia going up but I want to know what parameters to change to make the explosion go outwards ( X & Z Axis rather than Y). Ive tried adding turbulence but either still goes up or just doesnt move as much as i want. Should I just Cache the particles exploding up and then rotate the cached file afterwards? Cheers!
  3. Hi, Im trying to make an animation using xparticles 4 explosiafx system. I'm able to see the smoke fx i created but whenever I go to render it out there is nothing there. I've tried to find some tutorials about it but they always seem to use redshift or octane which I don't have sadly. Anyone got any tips on how to render it out with the just the built-in C4D renderer? Cheers
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