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SoftDice

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    14
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1 Noble Beginner

About SoftDice

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Mikkel
  • Last Name
    Brøndum
  • C4D Version
    19.053 Studio
  • Location
    Copenhagen
  1. Thank you @Cerbera, i'll check it out :)
  2. Hey guys. I just have a real quick question. I wan't to emit particles on a object that get's destroyed with the voronoi fracture, but i only want the particles to emit from the cracks on the object. I don't own x-particles or anything like that, so is this possible to do with the built in particles in C4D? The particles is going to be small debries from the broken object, to make it more real. I hope everything makes sense, or else let me know! Have a nice day!
  3. Thank you @Cerbera and @EAlexander ! I'll try it all out when i get to work! And now when i think about it, it's actually not glass, it's a transparent lego brick, would you approach it another way then? On the package, the window/transparent brick, is somewhat diffused with white, like maybe 10%, how would i achieve that? Thanks again guys!
  4. Hey people. I have this LEGO scene with some small lego huts that have glass windows, that i'm trying to render. I have a sunlight, two other lights to light up the shadows and then a light in each of the huts, so you'll be able to see inside when the animation is rolling. When i render with Global illumination, everything looks super nice, except for the windows. You can see through them, but the room is not illuminated at all, i can see through one window and out through the one behind it, but the room is pitch black. What am i doing wrong? I remember reading something about global illumination portals, but i can't seem to figure it out. I hope someone can help me out, if you need more information just let me know and i'll post some pictures. Thanks and have a nice day everybody!
  5. Hey guys. How would you approach making something like this in C4D Does anybody know of a tutorial to make this or does somebody want to point me in the right direction? Have a nice day!
  6. @HSrdelic So I guess that the only way to achieve "realistic" fractures in my scene, is with more samples on each frame? Because damping isn't really a solution good enough imo. I haven't really figured out how collision shape works out since I'm kinda green in cinema, but I'll take a look at it. Thank you so much!
  7. @HSrdelic here is my scene C4D_CrazyVoronoi_Fracture_Help.c4d, i'm pretty sure me and @Macurt have the exact same problem. Keep an eye on the small fractures when they ar ehitting the ground. Thanks for your time!!
  8. Thank you @jed, it sure does make a difference! But it also kinda gives it a slow motion look, and makes the gravity look a little of. Thank you so much for your time!
  9. Here it is, thank you for your time. I'm pretty new in cinema, so maybe it's easy to fix, i don't know, i just can't figure it out. C4D_CrazyVoronoi_Fracture_Help.c4d
  10. Did you ever figure it out @Macurt ? I have the exact same problem, just with wooden planks instead. Gonna try out what @deck wrote.
  11. Hello everybody! I'm playing around with the Voronoi Fracture, and i'm really impressed by how easy it is to use, and how powerful it is! But, when i try to splinter wood, i run into a problem. The fracture looks nice and all, but when the smaller parts of the fracture hits the ground (cube - collider body) they spin and jumps around all over the place and i can't find a way to make it stop. If the fractures/parts are big, this doesn't happen. Does anybody know what i can do about it? I'm pretty new at C4D by the way. Have a nice day!!

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