Jump to content

John Smith

Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Noble Beginner

Profile Information

  • First Name
  • Last Name

Cinema 4D Information

  • C4D Version
    20.059 Studio
  1. Awesome...thanks, man. Rely appreciate it. I can't believe I forgot about this.
  2. Hi, Is there a way to make a polygon selection from an image? I have a mountain geo and a mask .png based on slope (from Houdini). I'd like to "split" this selection from the original geometry and use the new selection to scatter clones. "Painting" the selection by hand is too slow. I don't want to use the shade effector because it's too slow (Cinema still calculates the hidden clones). Thanks!
  3. I just added a random field (plus the linear field), made some adjustments, and that seemed to work for now. However, in order to achieve the detail, I obviously need more polys. When I crank up the sphere to 3,500 polys...it becomes unworkable. That's 3,500 polys, 3,500 fracture objects, ect. for cinema to calculate, rotate, scale... I have a 4 core 4.2Ghz iMac. Is there a way to make this more efficient? Any way to preserve the axis on the edges of the polys and have a single object? Thanks!
  4. Hi, I'm trying to get my falloff edge to look more like the image below of the Vertex map growth propagation. With the standard Falloff shapes, I can't seem to achieve the same organic effect. I've tried shader, morgaph selections, random falloff/effectors. I'd like the polygons to scale-up and rotate into position (from their edges), but have the leading edge of the falloff shape look like vertex map shape (RED part). I've already got the geometry created with the axis of each polygon moved to the edge (see image). With this set-up, I don't think I can use a vertex map because the polygons are all disconnected from one another (correct?). Any ideas? Thanks so much!
  5. Hi, I've got a simple sphere that has been broken down into individual polygons. Each of the polygons have had their individual AXES moved to the edges of the respective polygons. I would like to ROTATE and SCALE each polygon by their own AXES. I would like to use Mograph and effectors to have fine control of the effect if possible. I've tried: cloner, polyfx, and plain effectors to control the scale and rotation, but the polygons rotate/scale from their centers...not their modified axes. Any suggestions would be greatly appreciated. If you need more info, just let me know! Thanks!
  • Create New...